#include <Command.h>
◆ Command() [1/4]
◆ ~Command() [1/2]
virtual Command::~Command |
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inlinevirtual |
◆ Command() [2/4]
Command::Command |
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const Command & |
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default |
◆ Command() [3/4]
◆ ~Command() [2/2]
◆ Command() [4/4]
Command::Command |
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const Command & |
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default |
◆ execute() [1/2]
virtual void Command::execute |
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inlinevirtual |
Reimplemented in AudioCommand, RenderAABBCommand, RenderBSphereCommand, SceneRegistrationCommand, SceneDeregistrationCommand, PlaylistPanCommand, PlaylistPitchCommand, PlaylistVolumeCommand, CollisionRegistrationCommand< C >, VolumeCommand, CallbackCommand, PitchCommand, SceneChangeCommand, PanCommand, PlaylistLoopCommand, PlaylistPlayCommand, SceneUpdateCommand, AssignCallbackCommand, PlaylistPauseCommand, PlaylistStopCommand, CollisionTestTerrainCommand< C >, PlaylistAddSoundCommand, LoopCommand, CollisionTestPairCommand< C1, C2 >, PlayCommand, PlaylistAddCallbackCommand, PlaylistAddCommand, CallbackSoundEndedCommand, StartPlaylistCommand, AlarmDeregistrationCommand, WorldCommand, AlarmRegistrationCommand, CollidableGroupDeleteCmd, CollidableGroupUpdateCommand< C >, CollisionTestSelfCommand< C >, CollisionUpdateCommand, InputableDeregistrationCommand, InputableRegistrationCommand, HelloCommand, PlaylistInitializationCommand, ShipGrowCommand, CollisionTestCommand, SceneCommand, IndividualSoundEnded, InternalSoundEnded, TerminateSoundEngineCommand, ThreadCommunicationCommand, DrawableDeregistrationCommand, DrawableRegistrationCommand, GameObjectDeregistrationCommand, GameObjectRegistrationCommand, UpdatableDeregistrationCommand, UpdatableRegistrationCommand, SoundCallPrintDuration, TransitionOnEnd, PrintSoundCommand, MarkForPlayCommand, MarkForStopCommand, CollidableGroupDeleteCommand< C >, CollisionDeregistrationCommand< C >, PrintPriorityCommand, SceneRegistrationCommand, and RenderBoxCommand.
◆ execute() [2/2]
virtual void Command::execute |
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pure virtual |
Implemented in AudioCommand, RenderAABBCommand, RenderBSphereCommand, SceneRegistrationCommand, SceneDeregistrationCommand, PlaylistPanCommand, PlaylistPitchCommand, PlaylistVolumeCommand, CollisionRegistrationCommand< C >, VolumeCommand, CallbackCommand, PitchCommand, SceneChangeCommand, PanCommand, PlaylistLoopCommand, PlaylistPlayCommand, SceneUpdateCommand, AssignCallbackCommand, PlaylistPauseCommand, PlaylistStopCommand, CollisionTestTerrainCommand< C >, PlaylistAddSoundCommand, LoopCommand, CollisionTestPairCommand< C1, C2 >, PlayCommand, PlaylistAddCallbackCommand, PlaylistAddCommand, CallbackSoundEndedCommand, StartPlaylistCommand, AlarmDeregistrationCommand, WorldCommand, AlarmRegistrationCommand, CollidableGroupDeleteCmd, CollidableGroupUpdateCommand< C >, CollisionTestSelfCommand< C >, CollisionUpdateCommand, InputableDeregistrationCommand, InputableRegistrationCommand, HelloCommand, PlaylistInitializationCommand, ShipGrowCommand, CollisionTestCommand, SceneCommand, IndividualSoundEnded, InternalSoundEnded, TerminateSoundEngineCommand, ThreadCommunicationCommand, DrawableDeregistrationCommand, DrawableRegistrationCommand, GameObjectDeregistrationCommand, GameObjectRegistrationCommand, UpdatableDeregistrationCommand, UpdatableRegistrationCommand, SoundCallPrintDuration, TransitionOnEnd, PrintSoundCommand, MarkForPlayCommand, MarkForStopCommand, CollidableGroupDeleteCommand< C >, CollisionDeregistrationCommand< C >, PrintPriorityCommand, SceneRegistrationCommand, and RenderBoxCommand.
◆ operator=() [1/2]
◆ operator=() [2/2]
The documentation for this class was generated from the following file: