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flimEngine
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Tells scene manager to continue business as usual – switched out with a scene change command later. More...
#include <SceneUpdateCommand.h>


Public Member Functions | |
| SceneUpdateCommand () | |
| SceneUpdateCommand (const SceneUpdateCommand &)=default | |
| ~SceneUpdateCommand ()=default | |
| SceneUpdateCommand & | operator= (const SceneUpdateCommand &)=default |
| void | execute () override |
Public Member Functions inherited from Command | |
| Command () | |
| virtual | ~Command () |
| Command & | operator= (const Command &)=default |
| Command (const Command &)=default | |
| Command ()=default | |
| ~Command () | |
| Command & | operator= (const Command &)=default |
| Command (const Command &)=default | |
Tells scene manager to continue business as usual – switched out with a scene change command later.
| SceneUpdateCommand::SceneUpdateCommand | ( | ) |
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default |
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overridevirtual |
Reimplemented from Command.
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default |