flimEngine
SceneUpdateCommand Class Reference

Tells scene manager to continue business as usual – switched out with a scene change command later. More...

#include <SceneUpdateCommand.h>

Inheritance diagram for SceneUpdateCommand:
Inheritance graph
Collaboration diagram for SceneUpdateCommand:
Collaboration graph

Public Member Functions

 SceneUpdateCommand ()
 
 SceneUpdateCommand (const SceneUpdateCommand &)=default
 
 ~SceneUpdateCommand ()=default
 
SceneUpdateCommandoperator= (const SceneUpdateCommand &)=default
 
void execute () override
 
- Public Member Functions inherited from Command
 Command ()
 
virtual ~Command ()
 
Commandoperator= (const Command &)=default
 
 Command (const Command &)=default
 
 Command ()=default
 
 ~Command ()
 
Commandoperator= (const Command &)=default
 
 Command (const Command &)=default
 

Detailed Description

Tells scene manager to continue business as usual – switched out with a scene change command later.

Author
Jack Campbell
Date
3/5/2017

Constructor & Destructor Documentation

◆ SceneUpdateCommand() [1/2]

SceneUpdateCommand::SceneUpdateCommand ( )

◆ SceneUpdateCommand() [2/2]

SceneUpdateCommand::SceneUpdateCommand ( const SceneUpdateCommand )
default

◆ ~SceneUpdateCommand()

SceneUpdateCommand::~SceneUpdateCommand ( )
default

Member Function Documentation

◆ execute()

void SceneUpdateCommand::execute ( )
overridevirtual

Reimplemented from Command.

◆ operator=()

SceneUpdateCommand& SceneUpdateCommand::operator= ( const SceneUpdateCommand )
default

The documentation for this class was generated from the following files: