flimEngine
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Tells scene manager to continue business as usual – switched out with a scene change command later. More...
#include <SceneUpdateCommand.h>
Public Member Functions | |
SceneUpdateCommand () | |
SceneUpdateCommand (const SceneUpdateCommand &)=default | |
~SceneUpdateCommand ()=default | |
SceneUpdateCommand & | operator= (const SceneUpdateCommand &)=default |
void | execute () override |
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Command () | |
virtual | ~Command () |
Command & | operator= (const Command &)=default |
Command (const Command &)=default | |
Command ()=default | |
~Command () | |
Command & | operator= (const Command &)=default |
Command (const Command &)=default | |
Tells scene manager to continue business as usual – switched out with a scene change command later.
SceneUpdateCommand::SceneUpdateCommand | ( | ) |
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default |
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default |
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overridevirtual |
Reimplemented from Command.
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default |