flimEngine
PlayCommand Class Reference

#include <PlayCmd.h>

Inheritance diagram for PlayCommand:
Inheritance graph
Collaboration diagram for PlayCommand:
Collaboration graph

Public Member Functions

 PlayCommand ()
 
 PlayCommand (Sound *snd)
 
 ~PlayCommand ()
 
PlayCommandoperator= (const PlayCommand &)=default
 
 PlayCommand (const PlayCommand &)=default
 
void execute () override
 
PlayCommandclone () override
 
- Public Member Functions inherited from AudioCommand
 AudioCommand ()
 
 AudioCommand (Sound *snd)
 
virtual ~AudioCommand ()
 
AudioCommandoperator= (const AudioCommand &)=default
 
 AudioCommand (const AudioCommand &)=default
 
snd_err AssignPlaylistID (unsigned int)
 
unsigned int GetID ()
 
virtual snd_err AttachSound (Sound *snd)
 
- Public Member Functions inherited from Command
 Command ()
 
virtual ~Command ()
 
Commandoperator= (const Command &)=default
 
 Command (const Command &)=default
 
 Command ()=default
 
 ~Command ()
 
Commandoperator= (const Command &)=default
 
 Command (const Command &)=default
 

Additional Inherited Members

- Public Attributes inherited from AudioCommand
std::multimap< int, AudioCommand * >::iterator deleteIter
 
- Protected Attributes inherited from AudioCommand
int NUM_REPETITIONS
 
int trigger_time
 
bool lerpFinished
 
unsigned int playlist_id
 
Soundsound
 

Constructor & Destructor Documentation

◆ PlayCommand() [1/3]

PlayCommand::PlayCommand ( )

◆ PlayCommand() [2/3]

PlayCommand::PlayCommand ( Sound snd)

◆ ~PlayCommand()

PlayCommand::~PlayCommand ( )
inline

◆ PlayCommand() [3/3]

PlayCommand::PlayCommand ( const PlayCommand )
default

Member Function Documentation

◆ clone()

PlayCommand * PlayCommand::clone ( )
overridevirtual

Implements AudioCommand.

◆ execute()

void PlayCommand::execute ( )
overridevirtual

Reimplemented from AudioCommand.

◆ operator=()

PlayCommand& PlayCommand::operator= ( const PlayCommand )
default

The documentation for this class was generated from the following files: