flimEngine
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A scene registration command. More...
#include <SceneRegistration.h>
Public Member Functions | |
SceneRegistrationCommand () | |
virtual | ~SceneRegistrationCommand () |
SceneRegistrationCommand & | operator= (const SceneRegistrationCommand &)=default |
SceneRegistrationCommand (const SceneRegistrationCommand &)=default | |
virtual void | execute () override=0 |
SceneRegistrationCommand () | |
~SceneRegistrationCommand () | |
SceneRegistrationCommand (const SceneRegistrationCommand &) | |
SceneRegistrationCommand & | operator= (const SceneRegistrationCommand &) |
virtual void | execute () override=0 |
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Command () | |
virtual | ~Command () |
Command & | operator= (const Command &)=default |
Command (const Command &)=default | |
Command ()=default | |
~Command () | |
Command & | operator= (const Command &)=default |
Command (const Command &)=default | |
A scene registration command.
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inline |
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inlinevirtual |
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default |
SceneRegistrationCommand::SceneRegistrationCommand | ( | ) |
SceneRegistrationCommand::~SceneRegistrationCommand | ( | ) |
SceneRegistrationCommand::SceneRegistrationCommand | ( | const SceneRegistrationCommand & | ) |
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overridepure virtual |
Reimplemented from Command.
Implemented in CollisionRegistrationCommand< C >.
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overridepure virtual |
Reimplemented from Command.
Implemented in CollisionRegistrationCommand< C >.
SceneRegistrationCommand& SceneRegistrationCommand::operator= | ( | const SceneRegistrationCommand & | ) |
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default |