flimEngine
SceneRegistrationCommand Class Referenceabstract

A scene registration command. More...

#include <SceneRegistration.h>

Inheritance diagram for SceneRegistrationCommand:
Inheritance graph
Collaboration diagram for SceneRegistrationCommand:
Collaboration graph

Public Member Functions

 SceneRegistrationCommand ()
 
virtual ~SceneRegistrationCommand ()
 
SceneRegistrationCommandoperator= (const SceneRegistrationCommand &)=default
 
 SceneRegistrationCommand (const SceneRegistrationCommand &)=default
 
virtual void execute () override=0
 
 SceneRegistrationCommand ()
 
 ~SceneRegistrationCommand ()
 
 SceneRegistrationCommand (const SceneRegistrationCommand &)
 
SceneRegistrationCommandoperator= (const SceneRegistrationCommand &)
 
virtual void execute () override=0
 
- Public Member Functions inherited from Command
 Command ()
 
virtual ~Command ()
 
Commandoperator= (const Command &)=default
 
 Command (const Command &)=default
 
 Command ()=default
 
 ~Command ()
 
Commandoperator= (const Command &)=default
 
 Command (const Command &)=default
 

Detailed Description

A scene registration command.

Author
Jack Campbell
Date
3/5/2017

Constructor & Destructor Documentation

◆ SceneRegistrationCommand() [1/4]

SceneRegistrationCommand::SceneRegistrationCommand ( )
inline

◆ ~SceneRegistrationCommand() [1/2]

virtual SceneRegistrationCommand::~SceneRegistrationCommand ( )
inlinevirtual

◆ SceneRegistrationCommand() [2/4]

SceneRegistrationCommand::SceneRegistrationCommand ( const SceneRegistrationCommand )
default

◆ SceneRegistrationCommand() [3/4]

SceneRegistrationCommand::SceneRegistrationCommand ( )

◆ ~SceneRegistrationCommand() [2/2]

SceneRegistrationCommand::~SceneRegistrationCommand ( )

◆ SceneRegistrationCommand() [4/4]

SceneRegistrationCommand::SceneRegistrationCommand ( const SceneRegistrationCommand )

Member Function Documentation

◆ execute() [1/2]

virtual void SceneRegistrationCommand::execute ( )
overridepure virtual

Reimplemented from Command.

Implemented in CollisionRegistrationCommand< C >.

◆ execute() [2/2]

virtual void SceneRegistrationCommand::execute ( )
overridepure virtual

Reimplemented from Command.

Implemented in CollisionRegistrationCommand< C >.

◆ operator=() [1/2]

SceneRegistrationCommand& SceneRegistrationCommand::operator= ( const SceneRegistrationCommand )

◆ operator=() [2/2]

SceneRegistrationCommand& SceneRegistrationCommand::operator= ( const SceneRegistrationCommand )
default

The documentation for this class was generated from the following files: