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flimEngine
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A scene registration command. More...
#include <SceneRegistration.h>


Public Member Functions | |
| SceneRegistrationCommand () | |
| virtual | ~SceneRegistrationCommand () |
| SceneRegistrationCommand & | operator= (const SceneRegistrationCommand &)=default |
| SceneRegistrationCommand (const SceneRegistrationCommand &)=default | |
| virtual void | execute () override=0 |
| SceneRegistrationCommand () | |
| ~SceneRegistrationCommand () | |
| SceneRegistrationCommand (const SceneRegistrationCommand &) | |
| SceneRegistrationCommand & | operator= (const SceneRegistrationCommand &) |
| virtual void | execute () override=0 |
Public Member Functions inherited from Command | |
| Command () | |
| virtual | ~Command () |
| Command & | operator= (const Command &)=default |
| Command (const Command &)=default | |
| Command ()=default | |
| ~Command () | |
| Command & | operator= (const Command &)=default |
| Command (const Command &)=default | |
A scene registration command.
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inline |
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inlinevirtual |
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default |
| SceneRegistrationCommand::SceneRegistrationCommand | ( | ) |
| SceneRegistrationCommand::~SceneRegistrationCommand | ( | ) |
| SceneRegistrationCommand::SceneRegistrationCommand | ( | const SceneRegistrationCommand & | ) |
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overridepure virtual |
Reimplemented from Command.
Implemented in CollisionRegistrationCommand< C >.
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overridepure virtual |
Reimplemented from Command.
Implemented in CollisionRegistrationCommand< C >.
| SceneRegistrationCommand& SceneRegistrationCommand::operator= | ( | const SceneRegistrationCommand & | ) |
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default |