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flimEngine
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Replaces scene update command in SceneManager update and tells scene to change. More...
#include <SceneChangeCommand.h>


Public Member Functions | |
| SceneChangeCommand ()=delete | |
| SceneChangeCommand (const SceneChangeCommand &)=default | |
| ~SceneChangeCommand ()=default | |
| SceneChangeCommand & | operator= (const SceneChangeCommand &)=default |
| SceneChangeCommand (Scene *_scene) | |
| void | execute () override |
Public Member Functions inherited from Command | |
| Command () | |
| virtual | ~Command () |
| Command & | operator= (const Command &)=default |
| Command (const Command &)=default | |
| Command ()=default | |
| ~Command () | |
| Command & | operator= (const Command &)=default |
| Command (const Command &)=default | |
Private Attributes | |
| Scene * | scene |
Replaces scene update command in SceneManager update and tells scene to change.
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delete |
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default |
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default |
| SceneChangeCommand::SceneChangeCommand | ( | Scene * | _scene | ) |
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overridevirtual |
Reimplemented from Command.
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default |
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private |