flimEngine
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Replaces scene update command in SceneManager update and tells scene to change. More...
#include <SceneChangeCommand.h>
Public Member Functions | |
SceneChangeCommand ()=delete | |
SceneChangeCommand (const SceneChangeCommand &)=default | |
~SceneChangeCommand ()=default | |
SceneChangeCommand & | operator= (const SceneChangeCommand &)=default |
SceneChangeCommand (Scene *_scene) | |
void | execute () override |
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Command () | |
virtual | ~Command () |
Command & | operator= (const Command &)=default |
Command (const Command &)=default | |
Command ()=default | |
~Command () | |
Command & | operator= (const Command &)=default |
Command (const Command &)=default | |
Private Attributes | |
Scene * | scene |
Replaces scene update command in SceneManager update and tells scene to change.
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delete |
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default |
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default |
SceneChangeCommand::SceneChangeCommand | ( | Scene * | _scene | ) |
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overridevirtual |
Reimplemented from Command.
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default |
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private |