flimEngine
SceneDeregistrationCommand Class Referenceabstract

A scene registration command. More...

#include <SceneDeregistrationCommand.h>

Inheritance diagram for SceneDeregistrationCommand:
Inheritance graph
Collaboration diagram for SceneDeregistrationCommand:
Collaboration graph

Public Member Functions

 SceneDeregistrationCommand ()
 
virtual ~SceneDeregistrationCommand ()
 
SceneDeregistrationCommandoperator= (const SceneDeregistrationCommand &)=default
 
 SceneDeregistrationCommand (const SceneDeregistrationCommand &)=default
 
virtual void execute () override=0
 
- Public Member Functions inherited from Command
 Command ()
 
virtual ~Command ()
 
Commandoperator= (const Command &)=default
 
 Command (const Command &)=default
 
 Command ()=default
 
 ~Command ()
 
Commandoperator= (const Command &)=default
 
 Command (const Command &)=default
 

Detailed Description

A scene registration command.

Author
Jack Campbell
Date
3/5/2017

Constructor & Destructor Documentation

◆ SceneDeregistrationCommand() [1/2]

SceneDeregistrationCommand::SceneDeregistrationCommand ( )
inline

◆ ~SceneDeregistrationCommand()

virtual SceneDeregistrationCommand::~SceneDeregistrationCommand ( )
inlinevirtual

◆ SceneDeregistrationCommand() [2/2]

SceneDeregistrationCommand::SceneDeregistrationCommand ( const SceneDeregistrationCommand )
default

Member Function Documentation

◆ execute()

virtual void SceneDeregistrationCommand::execute ( )
overridepure virtual

Reimplemented from Command.

Implemented in CollisionDeregistrationCommand< C >.

◆ operator=()

SceneDeregistrationCommand& SceneDeregistrationCommand::operator= ( const SceneDeregistrationCommand )
default

The documentation for this class was generated from the following file: