flimEngine
GameObjectDeregistrationCommand Class Reference

#include <GameobjDeregCommand.h>

Inheritance diagram for GameObjectDeregistrationCommand:
Inheritance graph
Collaboration diagram for GameObjectDeregistrationCommand:
Collaboration graph

Public Member Functions

 GameObjectDeregistrationCommand ()=delete
 
 ~GameObjectDeregistrationCommand ()
 
 GameObjectDeregistrationCommand (const GameObjectDeregistrationCommand &)=default
 
GameObjectDeregistrationCommandoperator= (const GameObjectDeregistrationCommand &)=default
 
 GameObjectDeregistrationCommand (GameObject *go)
 
void execute () override
 
- Public Member Functions inherited from Command
 Command ()
 
virtual ~Command ()
 
Commandoperator= (const Command &)=default
 
 Command (const Command &)=default
 
 Command ()=default
 
 ~Command ()
 
Commandoperator= (const Command &)=default
 
 Command (const Command &)=default
 

Private Attributes

GameObjectgo
 

Constructor & Destructor Documentation

◆ GameObjectDeregistrationCommand() [1/3]

GameObjectDeregistrationCommand::GameObjectDeregistrationCommand ( )
delete

◆ ~GameObjectDeregistrationCommand()

GameObjectDeregistrationCommand::~GameObjectDeregistrationCommand ( )
inline

◆ GameObjectDeregistrationCommand() [2/3]

GameObjectDeregistrationCommand::GameObjectDeregistrationCommand ( const GameObjectDeregistrationCommand )
default

◆ GameObjectDeregistrationCommand() [3/3]

GameObjectDeregistrationCommand::GameObjectDeregistrationCommand ( GameObject go)

Member Function Documentation

◆ execute()

void GameObjectDeregistrationCommand::execute ( )
overridevirtual

Reimplemented from Command.

◆ operator=()

GameObjectDeregistrationCommand& GameObjectDeregistrationCommand::operator= ( const GameObjectDeregistrationCommand )
default

Member Data Documentation

◆ go

GameObject* GameObjectDeregistrationCommand::go
private

The documentation for this class was generated from the following files: