flimEngine
GameObjectRegistrationCommand Class Reference

#include <GameobjRegCommand.h>

Inheritance diagram for GameObjectRegistrationCommand:
Inheritance graph
Collaboration diagram for GameObjectRegistrationCommand:
Collaboration graph

Public Member Functions

 GameObjectRegistrationCommand ()=default
 
 ~GameObjectRegistrationCommand ()
 
 GameObjectRegistrationCommand (const GameObjectRegistrationCommand &)=default
 
GameObjectRegistrationCommandoperator= (const GameObjectRegistrationCommand &)=default
 
 GameObjectRegistrationCommand (GameObject *go)
 
void execute () override
 
- Public Member Functions inherited from Command
 Command ()
 
virtual ~Command ()
 
Commandoperator= (const Command &)=default
 
 Command (const Command &)=default
 
 Command ()=default
 
 ~Command ()
 
Commandoperator= (const Command &)=default
 
 Command (const Command &)=default
 

Private Attributes

GameObjectgo
 

Constructor & Destructor Documentation

◆ GameObjectRegistrationCommand() [1/3]

GameObjectRegistrationCommand::GameObjectRegistrationCommand ( )
default

◆ ~GameObjectRegistrationCommand()

GameObjectRegistrationCommand::~GameObjectRegistrationCommand ( )
inline

◆ GameObjectRegistrationCommand() [2/3]

GameObjectRegistrationCommand::GameObjectRegistrationCommand ( const GameObjectRegistrationCommand )
default

◆ GameObjectRegistrationCommand() [3/3]

GameObjectRegistrationCommand::GameObjectRegistrationCommand ( GameObject go)

Member Function Documentation

◆ execute()

void GameObjectRegistrationCommand::execute ( )
overridevirtual

Reimplemented from Command.

◆ operator=()

GameObjectRegistrationCommand& GameObjectRegistrationCommand::operator= ( const GameObjectRegistrationCommand )
default

Member Data Documentation

◆ go

GameObject* GameObjectRegistrationCommand::go
private

The documentation for this class was generated from the following files: