flimEngine
CollisionUpdateCommand Class Reference

#include <CollisionUpdateCommand.h>

Inheritance diagram for CollisionUpdateCommand:
Inheritance graph
Collaboration diagram for CollisionUpdateCommand:
Collaboration graph

Public Member Functions

 CollisionUpdateCommand ()=default
 
virtual ~CollisionUpdateCommand ()
 
CollisionUpdateCommandoperator= (const CollisionUpdateCommand &)=default
 
 CollisionUpdateCommand (const CollisionUpdateCommand &)=default
 
virtual void execute () override
 
- Public Member Functions inherited from Command
 Command ()
 
virtual ~Command ()
 
Commandoperator= (const Command &)=default
 
 Command (const Command &)=default
 
 Command ()=default
 
 ~Command ()
 
Commandoperator= (const Command &)=default
 
 Command (const Command &)=default
 

Constructor & Destructor Documentation

◆ CollisionUpdateCommand() [1/2]

CollisionUpdateCommand::CollisionUpdateCommand ( )
default

◆ ~CollisionUpdateCommand()

virtual CollisionUpdateCommand::~CollisionUpdateCommand ( )
inlinevirtual

◆ CollisionUpdateCommand() [2/2]

CollisionUpdateCommand::CollisionUpdateCommand ( const CollisionUpdateCommand )
default

Member Function Documentation

◆ execute()

virtual void CollisionUpdateCommand::execute ( )
inlineoverridevirtual

Reimplemented from Command.

Reimplemented in CollidableGroupUpdateCommand< C >.

◆ operator=()

CollisionUpdateCommand& CollisionUpdateCommand::operator= ( const CollisionUpdateCommand )
default

The documentation for this class was generated from the following file: