#include <AudioCommand.h>
◆ AudioCommand() [1/3]
AudioCommand::AudioCommand |
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◆ AudioCommand() [2/3]
AudioCommand::AudioCommand |
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Sound * |
snd | ) |
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◆ ~AudioCommand()
virtual AudioCommand::~AudioCommand |
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inlinevirtual |
◆ AudioCommand() [3/3]
◆ AssignPlaylistID()
snd_err AudioCommand::AssignPlaylistID |
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unsigned int |
id | ) |
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◆ AttachSound()
◆ clone()
Implemented in PlaylistPanCommand, PlaylistPitchCommand, PlaylistVolumeCommand, CallbackCommand, PitchCommand, PanCommand, PlaylistLoopCommand, PlaylistPlayCommand, AssignCallbackCommand, PlaylistPauseCommand, PlaylistStopCommand, VolumeCommand, LoopCommand, PlayCommand, IndividualSoundEnded, InternalSoundEnded, SoundCallPrintDuration, PrintSoundCommand, TransitionOnEnd, MarkForPlayCommand, MarkForStopCommand, ShipGrowCommand, and PrintPriorityCommand.
◆ execute()
virtual void AudioCommand::execute |
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inlinevirtual |
Reimplemented from Command.
Reimplemented in PlaylistPanCommand, PlaylistPitchCommand, PlaylistVolumeCommand, VolumeCommand, CallbackCommand, PitchCommand, PanCommand, PlaylistLoopCommand, PlaylistPlayCommand, AssignCallbackCommand, PlaylistPauseCommand, PlaylistStopCommand, LoopCommand, PlayCommand, ShipGrowCommand, IndividualSoundEnded, InternalSoundEnded, SoundCallPrintDuration, TransitionOnEnd, PrintSoundCommand, MarkForPlayCommand, MarkForStopCommand, and PrintPriorityCommand.
◆ GetID()
unsigned int AudioCommand::GetID |
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◆ operator=()
◆ Executioner
◆ SoundManager
◆ Timeline
◆ deleteIter
std::multimap<int, AudioCommand*>::iterator AudioCommand::deleteIter |
◆ lerpFinished
bool AudioCommand::lerpFinished |
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protected |
◆ NUM_REPETITIONS
int AudioCommand::NUM_REPETITIONS |
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protected |
◆ playlist_id
unsigned int AudioCommand::playlist_id |
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protected |
◆ sound
Sound* AudioCommand::sound |
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protected |
◆ trigger_time
int AudioCommand::trigger_time |
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protected |
The documentation for this class was generated from the following files: