flimEngine
MarkForPlayCommand Class Reference

#include <MarkForPlayCommand.h>

Inheritance diagram for MarkForPlayCommand:
Inheritance graph
Collaboration diagram for MarkForPlayCommand:
Collaboration graph

Public Member Functions

 MarkForPlayCommand ()=delete
 
 MarkForPlayCommand (const MarkForPlayCommand &)=default
 
MarkForPlayCommandoperator= (const MarkForPlayCommand &)=default
 
 ~MarkForPlayCommand ()=default
 
 MarkForPlayCommand (SoundCall *snd, int &index)
 
void execute () override
 
MarkForPlayCommandclone ()
 
- Public Member Functions inherited from AudioCommand
 AudioCommand ()
 
 AudioCommand (Sound *snd)
 
virtual ~AudioCommand ()
 
AudioCommandoperator= (const AudioCommand &)=default
 
 AudioCommand (const AudioCommand &)=default
 
snd_err AssignPlaylistID (unsigned int)
 
unsigned int GetID ()
 
virtual snd_err AttachSound (Sound *snd)
 
- Public Member Functions inherited from Command
 Command ()
 
virtual ~Command ()
 
Commandoperator= (const Command &)=default
 
 Command (const Command &)=default
 
 Command ()=default
 
 ~Command ()
 
Commandoperator= (const Command &)=default
 
 Command (const Command &)=default
 

Private Attributes

int & priorityIndex
 
SoundCallattemptToPlay
 

Additional Inherited Members

- Public Attributes inherited from AudioCommand
std::multimap< int, AudioCommand * >::iterator deleteIter
 
- Protected Attributes inherited from AudioCommand
int NUM_REPETITIONS
 
int trigger_time
 
bool lerpFinished
 
unsigned int playlist_id
 
Soundsound
 

Constructor & Destructor Documentation

◆ MarkForPlayCommand() [1/3]

MarkForPlayCommand::MarkForPlayCommand ( )
delete

◆ MarkForPlayCommand() [2/3]

MarkForPlayCommand::MarkForPlayCommand ( const MarkForPlayCommand )
default

◆ ~MarkForPlayCommand()

MarkForPlayCommand::~MarkForPlayCommand ( )
default

◆ MarkForPlayCommand() [3/3]

MarkForPlayCommand::MarkForPlayCommand ( SoundCall snd,
int &  index 
)

Member Function Documentation

◆ clone()

MarkForPlayCommand* MarkForPlayCommand::clone ( )
inlinevirtual

Implements AudioCommand.

◆ execute()

void MarkForPlayCommand::execute ( )
overridevirtual

Reimplemented from AudioCommand.

◆ operator=()

MarkForPlayCommand& MarkForPlayCommand::operator= ( const MarkForPlayCommand )
default

Member Data Documentation

◆ attemptToPlay

SoundCall* MarkForPlayCommand::attemptToPlay
private

◆ priorityIndex

int& MarkForPlayCommand::priorityIndex
private

The documentation for this class was generated from the following files: