Individual scene stuff.
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| Camera |
| Individual scene stuff.
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Individual scene stuff.
◆ GetTerrain()
Gets the terrain.
- Author
- Jack Campbell
- Date
- 6/1/2017
- Returns
- Null if it fails, else the terrain.
◆ Initialize()
◆ SetCollisionPair()
template<typename C1 , typename C2 >
errcode Scene::SetCollisionPair |
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inline |
Registers collision for two gameobject types with one another.
- Author
- Jack Campbell
- Date
- 3/5/2017
- Template Parameters
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C1 | First gameobject type |
C2 | Second gameobject type |
- Returns
- An errcode.
◆ SetCollisionSelf()
template<typename C >
errcode Scene::SetCollisionSelf |
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inline |
Registers collision for a gameobject type with itself.
- Author
- Jack Campbell
- Date
- 3/5/2017
- Template Parameters
-
- Returns
- An errcode.
◆ SetCollisionTerrain()
template<typename C >
errcode Scene::SetCollisionTerrain |
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inline |
Sets collision terrain.
- Author
- Jack Campbell
- Date
- 6/1/2017
- Template Parameters
-
- Returns
- An errcode.
◆ SetTerrain()
errcode Scene::SetTerrain |
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const char * |
terrainName | ) |
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Sets a terrain.
- Author
- Jack Campbell
- Date
- 6/1/2017
- Parameters
-
terrainName | Name of the terrain. |
- Returns
- An errcode.
◆ Terminate()