flimEngine
flim API

The is the interface to be used for nearly all flim tasks. More...

Collaboration diagram for flim API:

Modules

 GameObject
 
 Sprites
 Sprite objects are 2D images orthographically rendered to the screen.
 
 Sound
 Description of the sound engine.
 
 Terrain
 Terrains can create models from heightmap textures loaded by the user and offer support methods for common terrain calculations.
 
 Tools
 
 Global Methods
 
 Resources
 GameInitialize, ResourceManagers, LoadAllResources.
 
 Scene
 Initialize, Terminate, Camera, Collisions.
 

Detailed Description

The is the interface to be used for nearly all flim tasks.