flimEngine
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The is the interface to be used for nearly all flim tasks. More...
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Modules | |
GameObject | |
Sprites | |
Sprite objects are 2D images orthographically rendered to the screen. | |
Sound | |
Description of the sound engine. | |
Terrain | |
Terrains can create models from heightmap textures loaded by the user and offer support methods for common terrain calculations. | |
Tools | |
Global Methods | |
Resources | |
GameInitialize, ResourceManagers, LoadAllResources. | |
Scene | |
Initialize, Terminate, Camera, Collisions. | |
The is the interface to be used for nearly all flim tasks.