|
flimEngine
|
The is the interface to be used for nearly all flim tasks. More...
|
Modules | |
| GameObject | |
| Sprites | |
| Sprite objects are 2D images orthographically rendered to the screen. | |
| Sound | |
| Description of the sound engine. | |
| Terrain | |
| Terrains can create models from heightmap textures loaded by the user and offer support methods for common terrain calculations. | |
| Tools | |
| Global Methods | |
| Resources | |
| GameInitialize, ResourceManagers, LoadAllResources. | |
| Scene | |
| Initialize, Terminate, Camera, Collisions. | |
The is the interface to be used for nearly all flim tasks.