flimEngine
OcclusionScene Class Reference

#include <OcclusionScene.h>

Inheritance diagram for OcclusionScene:
Inheritance graph
Collaboration diagram for OcclusionScene:
Collaboration graph

Public Member Functions

 OcclusionScene ()=default
 
 OcclusionScene (const OcclusionScene &)=default
 
virtual ~OcclusionScene () override
 
const OcclusionSceneoperator= (const OcclusionScene &)=delete
 
errcode Initialize () override
 Initializes this object. More...
 
errcode Terminate () override
 Gets the terminate. More...
 
- Public Member Functions inherited from Scene
 Scene ()
 
 Scene (const Scene &)=default
 
virtual ~Scene ()
 
const Sceneoperator= (const Scene &)=delete
 
CameraManagerGetCamera ()
 Gets the camera. More...
 
errcode SetTerrain (const char *terrainName)
 Sets a terrain. More...
 
FlimTerrainGetTerrain () const
 Gets the terrain. More...
 
template<typename C1 , typename C2 >
errcode SetCollisionPair ()
 Registers collision for two gameobject types with one another. More...
 
template<typename C >
errcode SetCollisionSelf ()
 Registers collision for a gameobject type with itself. More...
 
template<typename C >
errcode SetCollisionTerrain ()
 Sets collision terrain. More...
 

Private Attributes

Frigatefrigate
 
SoundTestworldPlane
 
Cottagecottage
 
errcode err
 

Constructor & Destructor Documentation

◆ OcclusionScene() [1/2]

OcclusionScene::OcclusionScene ( )
default

◆ OcclusionScene() [2/2]

OcclusionScene::OcclusionScene ( const OcclusionScene )
default

◆ ~OcclusionScene()

OcclusionScene::~OcclusionScene ( )
overridevirtual

Member Function Documentation

◆ Initialize()

errcode OcclusionScene::Initialize ( )
overridevirtual

Initializes this object.

Author
Jack Campbell
Date
3/12/2017
Virtual method for inherited scenes. Initialize all parts of your scene here.
{
// make a new tank via a factory, set up the HUD, spawn enemies
}
Returns
An errcode.

Implements Scene.

◆ operator=()

const OcclusionScene& OcclusionScene::operator= ( const OcclusionScene )
delete

◆ Terminate()

errcode OcclusionScene::Terminate ( )
overridevirtual

Gets the terminate.

Author
Jack Campbell
Date
3/12/2017
Virtual callback for the ending of a scene. Clean up all the components of your scene.
{
//scene has been ended. Return your tank to its factory, delete the HUD, make sure all enemies have been cleaned
}
Returns
An errcode.

Implements Scene.

Member Data Documentation

◆ cottage

Cottage* OcclusionScene::cottage
private

◆ err

errcode OcclusionScene::err
private

◆ frigate

Frigate* OcclusionScene::frigate
private

◆ worldPlane

SoundTest* OcclusionScene::worldPlane
private

The documentation for this class was generated from the following files: