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flimEngine
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#include <SceneNull.h>


Public Member Functions | |
| SceneNull ()=default | |
| SceneNull (const SceneNull &)=default | |
| virtual | ~SceneNull () |
| const SceneNull & | operator= (const SceneNull &)=delete |
| errcode | Initialize () override |
| Initializes this object. More... | |
| errcode | Terminate () override |
| Gets the terminate. More... | |
Public Member Functions inherited from Scene | |
| Scene () | |
| Scene (const Scene &)=default | |
| virtual | ~Scene () |
| const Scene & | operator= (const Scene &)=delete |
| CameraManager * | GetCamera () |
| Gets the camera. More... | |
| errcode | SetTerrain (const char *terrainName) |
| Sets a terrain. More... | |
| FlimTerrain * | GetTerrain () const |
| Gets the terrain. More... | |
| template<typename C1 , typename C2 > | |
| errcode | SetCollisionPair () |
| Registers collision for two gameobject types with one another. More... | |
| template<typename C > | |
| errcode | SetCollisionSelf () |
| Registers collision for a gameobject type with itself. More... | |
| template<typename C > | |
| errcode | SetCollisionTerrain () |
| Sets collision terrain. More... | |
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default |
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default |
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inlinevirtual |
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inlineoverridevirtual |
Initializes this object.
Implements Scene.
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inlineoverridevirtual |
Gets the terminate.
Implements Scene.