#include <Level3.h>
◆ Level3() [1/2]
◆ Level3() [2/2]
  
  | 
        
          | Level3::Level3 | ( | const Level3 & |  | ) |  |  | default | 
 
 
◆ ~Level3()
  
  | 
        
          | virtual Level3::~Level3 | ( |  | ) |  |  | virtualdefault | 
 
 
◆ Initialize()
Initializes this object. 
- Author
- Jack Campbell 
- Date
- 3/12/2017
- Virtual method for inherited scenes. Initialize all parts of your scene here.
- Returns
- An errcode. 
Implements Scene.
 
 
◆ operator=()
◆ Terminate()
Gets the terminate. 
- Author
- Jack Campbell 
- Date
- 3/12/2017
- Virtual callback for the ending of a scene. Clean up all the components of your scene.
- Returns
- An errcode. 
Implements Scene.
 
 
◆ ambience
◆ enemyTank1
  
  | 
        
          | Enemy* Level3::enemyTank1 |  | private | 
 
 
◆ enemyTank2
  
  | 
        
          | Enemy* Level3::enemyTank2 |  | private | 
 
 
◆ enemyTank3
  
  | 
        
          | Enemy* Level3::enemyTank3 |  | private | 
 
 
◆ err
◆ hud
◆ music
◆ playerTank
◆ sentry1
◆ sentry2
◆ sentry3
◆ sentry4
◆ world
The documentation for this class was generated from the following files: