flimEngine
SceneDemo Class Reference

#include <SceneDemo.h>

Inheritance diagram for SceneDemo:
Inheritance graph
Collaboration diagram for SceneDemo:
Collaboration graph

Public Member Functions

 SceneDemo ()=default
 
 SceneDemo (const SceneDemo &)=default
 
virtual ~SceneDemo () override
 
const SceneDemooperator= (const SceneDemo &)=delete
 
errcode Initialize () override
 Initializes this object. More...
 
errcode Terminate () override
 Gets the terminate. More...
 
- Public Member Functions inherited from Scene
 Scene ()
 
 Scene (const Scene &)=default
 
virtual ~Scene ()
 
const Sceneoperator= (const Scene &)=delete
 
CameraManagerGetCamera ()
 Gets the camera. More...
 
errcode SetTerrain (const char *terrainName)
 Sets a terrain. More...
 
FlimTerrainGetTerrain () const
 Gets the terrain. More...
 
template<typename C1 , typename C2 >
errcode SetCollisionPair ()
 Registers collision for two gameobject types with one another. More...
 
template<typename C >
errcode SetCollisionSelf ()
 Registers collision for a gameobject type with itself. More...
 
template<typename C >
errcode SetCollisionTerrain ()
 Sets collision terrain. More...
 

Private Attributes

Frigatefrigate
 
WorldPlaneworldPlane
 
Cottagecottage
 
errcode err
 

Constructor & Destructor Documentation

◆ SceneDemo() [1/2]

SceneDemo::SceneDemo ( )
default

◆ SceneDemo() [2/2]

SceneDemo::SceneDemo ( const SceneDemo )
default

◆ ~SceneDemo()

SceneDemo::~SceneDemo ( )
overridevirtual

Member Function Documentation

◆ Initialize()

errcode SceneDemo::Initialize ( )
overridevirtual

Initializes this object.

Author
Jack Campbell
Date
3/12/2017
Virtual method for inherited scenes. Initialize all parts of your scene here.
{
// make a new tank via a factory, set up the HUD, spawn enemies
}
Returns
An errcode.

Implements Scene.

◆ operator=()

const SceneDemo& SceneDemo::operator= ( const SceneDemo )
delete

◆ Terminate()

errcode SceneDemo::Terminate ( )
overridevirtual

Gets the terminate.

Author
Jack Campbell
Date
3/12/2017
Virtual callback for the ending of a scene. Clean up all the components of your scene.
{
//scene has been ended. Return your tank to its factory, delete the HUD, make sure all enemies have been cleaned
}
Returns
An errcode.

Implements Scene.

Member Data Documentation

◆ cottage

Cottage* SceneDemo::cottage
private

◆ err

errcode SceneDemo::err
private

◆ frigate

Frigate* SceneDemo::frigate
private

◆ worldPlane

WorldPlane* SceneDemo::worldPlane
private

The documentation for this class was generated from the following files: