flimEngine
SceneTest Class Reference

#include <SceneTest.h>

Inheritance diagram for SceneTest:
Inheritance graph
Collaboration diagram for SceneTest:
Collaboration graph

Public Member Functions

 SceneTest ()=default
 
 SceneTest (const SceneTest &)=default
 
virtual ~SceneTest () override
 
const SceneTestoperator= (const SceneTest &)=delete
 
errcode Initialize () override
 Initializes this object. More...
 
errcode Terminate () override
 Gets the terminate. More...
 
- Public Member Functions inherited from Scene
 Scene ()
 
 Scene (const Scene &)=default
 
virtual ~Scene ()
 
const Sceneoperator= (const Scene &)=delete
 
CameraManagerGetCamera ()
 Gets the camera. More...
 
errcode SetTerrain (const char *terrainName)
 Sets a terrain. More...
 
FlimTerrainGetTerrain () const
 Gets the terrain. More...
 
template<typename C1 , typename C2 >
errcode SetCollisionPair ()
 Registers collision for two gameobject types with one another. More...
 
template<typename C >
errcode SetCollisionSelf ()
 Registers collision for a gameobject type with itself. More...
 
template<typename C >
errcode SetCollisionTerrain ()
 Sets collision terrain. More...
 

Private Attributes

Frigatefrigate
 
Frigatefrigate2
 
SpacePlaneworldPlane
 
errcode err
 

Constructor & Destructor Documentation

◆ SceneTest() [1/2]

SceneTest::SceneTest ( )
default

◆ SceneTest() [2/2]

SceneTest::SceneTest ( const SceneTest )
default

◆ ~SceneTest()

SceneTest::~SceneTest ( )
overridevirtual

Member Function Documentation

◆ Initialize()

errcode SceneTest::Initialize ( )
overridevirtual

Initializes this object.

Author
Jack Campbell
Date
3/12/2017
Virtual method for inherited scenes. Initialize all parts of your scene here.
{
// make a new tank via a factory, set up the HUD, spawn enemies
}
Returns
An errcode.

Implements Scene.

◆ operator=()

const SceneTest& SceneTest::operator= ( const SceneTest )
delete

◆ Terminate()

errcode SceneTest::Terminate ( )
overridevirtual

Gets the terminate.

Author
Jack Campbell
Date
3/12/2017
Virtual callback for the ending of a scene. Clean up all the components of your scene.
{
//scene has been ended. Return your tank to its factory, delete the HUD, make sure all enemies have been cleaned
}
Returns
An errcode.

Implements Scene.

Member Data Documentation

◆ err

errcode SceneTest::err
private

◆ frigate

Frigate* SceneTest::frigate
private

◆ frigate2

Frigate* SceneTest::frigate2
private

◆ worldPlane

SpacePlane* SceneTest::worldPlane
private

The documentation for this class was generated from the following files: