#include <Scene.h>
◆ Scene() [1/2]
◆ Scene() [2/2]
Scene::Scene |
( |
const Scene & |
| ) |
|
|
default |
◆ ~Scene()
◆ Deregister() [1/5]
Deregisters this object.
- Author
- Jack Campbell
- Date
- 6/1/2017
- Parameters
-
[in,out] | in | If non-null, the in. |
- Returns
- An errcode.
◆ Deregister() [2/5]
Deregisters this object.
- Author
- Jack Campbell
- Date
- 6/1/2017
- Parameters
-
[in,out] | in | If non-null, the in. |
- Returns
- An errcode.
◆ Deregister() [3/5]
Deregisters this object.
- Author
- Jack Campbell
- Date
- 6/1/2017
- Parameters
-
[in,out] | in | If non-null, the in. |
- Returns
- An errcode.
◆ Deregister() [4/5]
Deregisters this object.
- Author
- Jack Campbell
- Date
- 6/1/2017
- Parameters
-
[in,out] | in | If non-null, the in. |
| id | The identifier. |
- Returns
- An errcode.
◆ Deregister() [5/5]
Deregisters this object.
- Author
- Jack Campbell
- Date
- 6/1/2017
- Parameters
-
[in,out] | in | If non-null, the in. |
| key | The key. |
| type | The type. |
- Returns
- An errcode.
◆ Draw()
◆ operator=()
◆ Register() [1/5]
Registers this object.
- Author
- Jack Campbell
- Date
- 6/1/2017
- Parameters
-
[in,out] | in | If non-null, the in. |
- Returns
- An errcode.
◆ Register() [2/5]
Registers this object.
- Author
- Jack Campbell
- Date
- 6/1/2017
- Parameters
-
[in,out] | in | If non-null, the in. |
- Returns
- An errcode.
◆ Register() [3/5]
Registers this object.
- Author
- Jack Campbell
- Date
- 6/1/2017
- Parameters
-
[in,out] | in | If non-null, the in. |
- Returns
- An errcode.
◆ Register() [4/5]
Registers this object.
- Author
- Jack Campbell
- Date
- 6/1/2017
- Parameters
-
| t | The float to process. |
[in,out] | in | If non-null, the in. |
| id | The identifier. |
- Returns
- An errcode.
◆ Register() [5/5]
Registers this object.
- Author
- Jack Campbell
- Date
- 6/1/2017
- Parameters
-
[in,out] | in | If non-null, the in. |
| key | The key. |
| type | The type. |
- Returns
- An errcode.
◆ SubmitCommand()
void Scene::SubmitCommand |
( |
Command * |
in | ) |
|
|
private |
Submit command.
- Author
- Jack Campbell
- Date
- 6/1/2017
- Parameters
-
[in,out] | in | If non-null, the in. |
◆ Update()
◆ Alarmable
◆ Collidable
◆ CollidableGroup
◆ Drawable
◆ GameObject
◆ Inputable
◆ SceneChangeCommand
◆ SceneManager
◆ SceneUpdateCommand
◆ Updatable
◆ alarmManager
◆ cameraManager
◆ collisionManager
◆ drawManager
◆ executioner
◆ keyboardManager
◆ terrain
◆ updateManager
The documentation for this class was generated from the following files: