10 #include "..\Flim\GameObject.h" 13 #include "..\Cottage.h" 77 snd_err getOrientation(Vect& out)
const;
78 snd_err setOrientation(
const Vect& orient);
93 snd_err getPosition(Vect& out)
const;
108 snd_err setPosition(
const Vect& orient);
128 snd_err SetOrientation(
const Vect & vect,
float xU = 0.0f,
float yU = 1.0f,
float zU = 0.0f);
224 snd_err Pan(
float from,
float to,
float time,
int triggerTime = 0);
274 snd_err Pitch(
float from,
float to,
float time,
int triggerTime = 0);
308 snd_err Volume(
float from,
float to,
float time,
int triggerTime = 0);
325 snd_err Play(
bool toLoop =
false,
int t = 0,
int _priority = 0);
385 snd_err GetTimeSinceStarted(
int&);
599 errcode SetReverbPreDelay(
float time);
DistanceCurve
Values that represent distance curves.
Definition: flimSound.h:22
SourceType sourceType
Definition: flimSound.h:641
Definition: ThreadCommands.h:22
Definition: ThreadCommands.h:43
Definition: ThreadCommands.h:41
A flim filter.
Definition: flimFilter.h:31
Definition: ThreadCommands.h:25
Definition: Flim/err.h:13
SoundCallID sndID
Definition: flimSound.h:632
Model * occlusionSphere
Definition: flimSound.h:637
bool occlusionEnabled
Definition: flimSound.h:636
DistanceCurve distanceCurve
Definition: flimSound.h:640
flimReverb reverb
Definition: flimSound.h:645
Definition: ThreadCommands.h:17
Definition: ThreadCommands.h:42
Vect orientation
Definition: flimSound.h:639
Definition: ThreadCommands.h:20
Definition: ThreadCommands.h:21
Definition: ThreadCommands.h:44
Definition: ThreadCommands.h:23
Definition: GameObject.h:17
errcode
Values that represent errcodes.
Definition: Flim/err.h:11
bool is3D
Definition: flimSound.h:635
SoundCallID
Values that represent sound call Identifiers.
Definition: SoundCallRegistry.h:11
A collidable.
Definition: Collidable.h:40
Definition: ThreadCommands.h:18
A flim sound.
Definition: flimSound.h:52
Definition: CollisionVolumeAABB.h:12
flimFilter filter
Definition: flimSound.h:649
errcode Collision(Collidable *) override
Collisions the given parameter 1.
Definition: flimSound.h:508
SourceType
Values that represent source types.
Definition: flimSound.h:35
Definition: CallbackCommand.h:12
Definition: SoundCall.h:11
Definition: flimReverb.h:6
SoundCall * snd
Definition: flimSound.h:633
snd_err
Definition: snd_err.h:7
Vect position
Definition: flimSound.h:638