Manager for terrains.  
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#include <TerrainManager.h>
Manager for terrains. 
- Author
 - Jack Campbell 
 
- Date
 - 6/1/2017 
 
 
◆ TerrainManager() [1/2]
  
  
      
        
          | TerrainManager::TerrainManager  | 
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privatedefault   | 
  
 
 
◆ TerrainManager() [2/2]
◆ ~TerrainManager()
  
  
      
        
          | TerrainManager::~TerrainManager  | 
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◆ Instance()
◆ operator=()
◆ privGetTerrain()
◆ privLoadTerrain()
  
  
      
        
          | errcode TerrainManager::privLoadTerrain  | 
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          std::string  | 
          key,  | 
         
        
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          const char *  | 
          heightMapPath,  | 
         
        
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          const char *  | 
          texturePath = "grid",  | 
         
        
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          float  | 
          _sideLength = 100.0f,  | 
         
        
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          float  | 
          _maxHeight = 10.0f,  | 
         
        
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          float  | 
          _zeroAltitude = 0.0f,  | 
         
        
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          float  | 
          U = 30.0f,  | 
         
        
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          float  | 
          V = 30.0f  | 
         
        
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◆ privUnloadTerrains()
  
  
      
        
          | errcode TerrainManager::privUnloadTerrains  | 
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◆ defaultPath
  
  
      
        
          | const std::string TerrainManager::defaultPath = "Terrains/" | 
         
       
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◆ instance
◆ TerrainPool
  
  
      
        
          | std::map<std::string, FlimTerrain*> TerrainManager::TerrainPool | 
         
       
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The documentation for this class was generated from the following files: