Manager for terrains.
More...
#include <TerrainManager.h>
Manager for terrains.
- Author
- Jack Campbell
- Date
- 6/1/2017
◆ TerrainManager() [1/2]
TerrainManager::TerrainManager |
( |
| ) |
|
|
privatedefault |
◆ TerrainManager() [2/2]
◆ ~TerrainManager()
TerrainManager::~TerrainManager |
( |
| ) |
|
|
private |
◆ Instance()
◆ operator=()
◆ privGetTerrain()
◆ privLoadTerrain()
errcode TerrainManager::privLoadTerrain |
( |
std::string |
key, |
|
|
const char * |
heightMapPath, |
|
|
const char * |
texturePath = "grid" , |
|
|
float |
_sideLength = 100.0f , |
|
|
float |
_maxHeight = 10.0f , |
|
|
float |
_zeroAltitude = 0.0f , |
|
|
float |
U = 30.0f , |
|
|
float |
V = 30.0f |
|
) |
| |
|
private |
◆ privUnloadTerrains()
errcode TerrainManager::privUnloadTerrains |
( |
| ) |
|
|
private |
◆ defaultPath
const std::string TerrainManager::defaultPath = "Terrains/" |
|
private |
◆ instance
◆ TerrainPool
std::map<std::string, FlimTerrain*> TerrainManager::TerrainPool |
|
private |
The documentation for this class was generated from the following files: