#include <TimeManager.h>
◆ FlimTime() [1/2]
◆ FlimTime() [2/2]
◆ ~FlimTime()
◆ FrameTime()
| static float FlimTime::FrameTime |
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◆ Instance()
◆ operator=()
◆ privFrameTime()
| float FlimTime::privFrameTime |
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◆ privProcessTime()
| void FlimTime::privProcessTime |
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◆ privTerminate()
| void FlimTime::privTerminate |
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◆ privTotalTime()
| float FlimTime::privTotalTime |
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◆ ProcessTime()
| static void FlimTime::ProcessTime |
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inlinestaticprivate |
◆ Terminate()
| static void FlimTime::Terminate |
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inlinestatic |
◆ TotalTime()
| static float FlimTime::TotalTime |
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inlinestatic |
◆ Flim
◆ currentFrameTime
| float FlimTime::currentFrameTime |
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◆ frameTime
| float FlimTime::frameTime |
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◆ FrzTime
◆ gameTime
◆ instance
◆ previousFrameTime
| float FlimTime::previousFrameTime |
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The documentation for this class was generated from the following files: