#include <FreezeTime.h>
◆ FreezeTime() [1/2]
| FreezeTime::FreezeTime |
( |
| ) |
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◆ ~FreezeTime()
| FreezeTime::~FreezeTime |
( |
| ) |
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inline |
◆ FreezeTime() [2/2]
◆ GetTimeInSeconds()
| float FreezeTime::GetTimeInSeconds |
( |
float |
sys_time | ) |
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◆ HackedKeyRelease()
| bool FreezeTime::HackedKeyRelease |
( |
AZUL_KEY |
k | ) |
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private |
◆ operator=()
◆ WaitAndReturnFrozenTime()
| float FreezeTime::WaitAndReturnFrozenTime |
( |
float |
activetime | ) |
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private |
◆ FREEZE_KEY
| const AZUL_KEY FreezeTime::FREEZE_KEY = AZUL_KEY::KEY_F5 |
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staticprivate |
◆ freeze_mode_active
| bool FreezeTime::freeze_mode_active |
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private |
◆ SINGLE_FRAME_KEY
| const AZUL_KEY FreezeTime::SINGLE_FRAME_KEY = AZUL_KEY::KEY_F6 |
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staticprivate |
◆ totalFrozenTime
| float FreezeTime::totalFrozenTime |
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private |
The documentation for this class was generated from the following files: