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flimEngine
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#include <Flim.h>


Static Public Member Functions | |
| static void | Run () |
| Runs the game. More... | |
| static int | GetHeight () |
| Gets the height of the window. More... | |
| static int | GetWidth () |
| Gets the width of the window. More... | |
| static void | SetColor (float r, float g, float b, float a) |
| Sets an RGBA color for the background. More... | |
| static void | SetWidthHeight (int x, int y) |
| Sets width and height of window. More... | |
| static void | SetWindowName (char *in) |
| Sets window name. More... | |
| static std::string | GetWindowName () |
| Gets window name. More... | |
| static Vect | GetColor () |
| Gets the color. More... | |
Private Member Functions | |
| Flim () | |
| Flim (const Flim &)=delete | |
| Flim & | operator= (const Flim &)=delete |
| ~Flim () | |
| virtual void | Initialize () |
| virtual void | LoadContent () |
| virtual void | Update () |
| virtual void | Draw () |
| virtual void | UnLoadContent () |
| void | GameTerminate () |
| Game terminate. More... | |
| void | LoadResources () |
| User area to load resources. More... | |
| void | GameInitialize () |
| Callback to offer access to game initialization. More... | |
| Vect | privGetColor () |
| std::string | privGetWindowName () |
Static Private Member Functions | |
| static Flim & | Instance () |
| static float | GetTime () |
Private Attributes | |
| std::string | name |
Static Private Attributes | |
| static Flim * | instance = nullptr |
Friends | |
| class | FlimTime |
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inlineprivate |
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private |
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privatevirtual |
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inlinestaticprivate |
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privatevirtual |
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inlinestaticprivate |
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privatevirtual |
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private |
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private |
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inlinestatic |
Runs the game.
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privatevirtual |
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privatevirtual |
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friend |
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staticprivate |
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private |