#include <CollisionVolumeLine.h>
◆ CollisionVolumeLine() [1/2]
CollisionVolumeLine::CollisionVolumeLine |
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inline |
◆ ~CollisionVolumeLine()
virtual CollisionVolumeLine::~CollisionVolumeLine |
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inlinevirtual |
◆ CollisionVolumeLine() [2/2]
◆ ComputeData()
virtual errcode CollisionVolumeLine::ComputeData |
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Model * |
mod, |
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Matrix & |
mat |
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) |
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overridepure virtual |
Calculates the collision data based on a model and its world matrix.
- Author
- Jack Campbell
- Date
- 3/5/2017
- Parameters
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[in,out] | mod | If non-null, the modifier. |
[in,out] | mat | The matrix. |
- Returns
- The calculated data.
Implements CollisionVolume.
Implemented in CollisionVolumeOcclusionLine.
◆ DebugView()
virtual errcode CollisionVolumeLine::DebugView |
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const Vect & |
col | ) |
const |
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overridepure virtual |
◆ Intersect() [1/4]
virtual bool CollisionVolumeLine::Intersect |
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const CollisionVolume & |
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const |
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overridepure virtual |
◆ Intersect() [2/4]
◆ Intersect() [3/4]
◆ Intersect() [4/4]
◆ operator=()
◆ endPoint
Vect CollisionVolumeLine::endPoint |
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protected |
◆ startPoint
Vect CollisionVolumeLine::startPoint |
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protected |
The documentation for this class was generated from the following file: