flimEngine
flimSound Member List

This is the complete list of members for flimSound, including all inherited members.

AddTime(float t, AlarmableManager::ALARM_ID id)Alarmable
Alarm0()Alarmableinlinevirtual
Alarm1()Alarmableinlinevirtual
Alarm2()Alarmableinlinevirtual
Alarmable()Alarmable
Alarmable(const Alarmable &)Alarmable
ChangeTime(float t, AlarmableManager::ALARM_ID id)Alarmable
Collidable()Collidable
Collidable(const Collidable &)=deleteCollidable
Collision(GameObject *)flimSound
Collision(Collidable *) overrideflimSoundinlinevirtual
CollisionEnter(Collidable *)flimSoundvirtual
CollisionExit()flimSoundvirtual
CollisionTerrain(const CollisionVolumeAABB &aabb) overrideflimSoundvirtual
Updatable::deleteIterUpdatable
distanceCurveflimSoundprivate
Draw()Drawableinlinevirtual
Draw2D()Drawableinlinevirtual
Drawable()Drawable
Drawable(const Drawable &)=deleteDrawable
filterflimSoundprivate
flimSound(SoundCallID id, bool is3DSound=false, bool occ=false)flimSound
flimSound()=deleteflimSound
flimSound(const flimSound &)=defaultflimSound
GameObject()GameObject
GameObject(const GameObject &)=defaultGameObject
getBSphere() constCollidableinline
getColliding() constCollidableinline
GetCollisionVolume() constCollidable
Alarmable::GetDeletionIter(int alarmNumber)Alarmable
Collidable::GetDeletionIter()Collidable
Drawable::GetDeletionIterator()Drawable
Inputable::GetDeletionIterator()Inputable
getDistanceCurve(DistanceCurve &out)flimSound
getFilter(flimFilter &out) constflimSound
GetLoop(bool &)flimSound
getOrientation(Vect &out) constflimSound
GetPan(float &)flimSound
GetPitch(float &)flimSound
getPosition(Vect &out) constflimSound
GetPriority(int &)flimSound
getReverb(flimReverb &out) constflimSound
GetTimeSinceStarted(int &)flimSound
GetVolume(float &)flimSound
Inputable()Inputable
Inputable(const Inputable &)=deleteInputable
is3DflimSoundprivate
IsPlaying(bool &)flimSound
IsRegistered(AlarmableManager::ALARM_ID id)Alarmable
KeyPressed(AZUL_KEY key)Inputableinlinevirtual
KeyReleased(AZUL_KEY key)Inputableinlinevirtual
Loop(bool toLoop, int triggerTime=0)flimSound
occlusionEnabledflimSoundprivate
occlusionSphereflimSoundprivate
operator=(const flimSound &)=defaultflimSound
GameObject::operator=(const GameObject &)=defaultGameObject
GameObject::Updatable::operator=(const Updatable &)=deleteUpdatable
GameObject::Drawable::operator=(const Drawable &)=deleteDrawable
GameObject::Inputable::operator=(const Inputable &)=deleteInputable
GameObject::Alarmable::operator=(const Alarmable &)Alarmable
Collidable::operator=(const Collidable &)=deleteCollidable
orientationflimSoundprivate
Pan(float p, int triggerTime=0)flimSound
Pan(float from, float to, float time, int triggerTime=0)flimSound
Pause(int t=0)flimSound
Pitch(float p, int triggerTime=0)flimSound
Pitch(float from, float to, float time, int triggerTime=0)flimSound
Play(bool toLoop=false, int t=0, int _priority=0)flimSound
positionflimSoundprivate
reverbflimSoundprivate
SetColliderModel(Model *mod, VolumeType vol)Collidable
setColliding(bool coll)Collidableinline
Alarmable::SetDeletionIter(int alarmNumber, std::multimap< float, AlarmableManager::AlarmEvent >::const_iterator iter)Alarmable
Collidable::SetDeletionIter(std::list< Collidable *>::iterator in)Collidable
Drawable::SetDeletionIterator(std::list< Drawable *>::iterator in)Drawable
Inputable::SetDeletionIterator(std::list< Inputable *>::iterator in)Inputable
setDistanceCurve(const DistanceCurve &distCurve)flimSound
setOrientation(const Vect &orient)flimSound
SetOrientation(const Vect &vect, float xU=0.0f, float yU=1.0f, float zU=0.0f)flimSound
setPosition(const Vect &orient)flimSound
SetRegistrationState(int alarmNumber, RegistrationState state)Alarmable
SetReverbDensity(float density)flimSound
SetReverbLevel(float level)flimSound
SetReverbPreDelay(float time)flimSound
SetReverbSize(float size)flimSound
SetReverbTime(float time)flimSound
sndflimSoundprivate
sndIDflimSoundprivate
sourceTypeflimSoundprivate
Stop(int t=0)flimSound
SubmitAlarmDeregistration(AlarmableManager::ALARM_ID id)Alarmable
SubmitAlarmRegistration(float t, AlarmableManager::ALARM_ID id)Alarmable
SubmitCollisionDeregistration(C *c)Collidable
SubmitCollisionRegistration(C *c)Collidable
SubmitDrawDeregistration()Drawable
SubmitDrawRegistration()Drawable
SubmitEntry()GameObject
SubmitExit()GameObject
SubmitInputDeregistration(AZUL_KEY key, input_type type)Inputable
SubmitInputRegistration(AZUL_KEY key, input_type type)Inputable
SubmitSoundEndedCallback(CallbackCommand *cmd)flimSound
SubmitUpdateDeregistration()Updatable
SubmitUpdateRegistration()Updatable
SubtractTime(float t, AlarmableManager::ALARM_ID id)Alarmable
TimeLeft(AlarmableManager::ALARM_ID id)Alarmable
Updatable()Updatable
Updatable(const Updatable &)=deleteUpdatable
Update() overrideflimSoundvirtual
UpdateCollisionData(Matrix &mat)Collidable
Volume(float p, int triggerTime=0)flimSound
Volume(float from, float to, float time, int triggerTime=0)flimSound
~Alarmable()Alarmablevirtual
~Collidable()Collidablevirtual
~Drawable()Drawablevirtual
~flimSound()flimSound
~GameObject()GameObjectvirtual
~Inputable()Inputablevirtual
~Updatable()Updatablevirtual