| AddTime(float t, AlarmableManager::ALARM_ID id) | Alarmable | |
| Alarm0() | Alarmable | inlinevirtual |
| Alarm1() | Alarmable | inlinevirtual |
| Alarm2() | Alarmable | inlinevirtual |
| Alarmable() | Alarmable | |
| Alarmable(const Alarmable &) | Alarmable | |
| ChangeTime(float t, AlarmableManager::ALARM_ID id) | Alarmable | |
| Collidable() | Collidable | |
| Collidable(const Collidable &)=delete | Collidable | |
| Collision(GameObject *) | flimSound | |
| Collision(Collidable *) override | flimSound | inlinevirtual |
| CollisionEnter(Collidable *) | flimSound | virtual |
| CollisionExit() | flimSound | virtual |
| CollisionTerrain(const CollisionVolumeAABB &aabb) override | flimSound | virtual |
| Updatable::deleteIter | Updatable | |
| distanceCurve | flimSound | private |
| Draw() | Drawable | inlinevirtual |
| Draw2D() | Drawable | inlinevirtual |
| Drawable() | Drawable | |
| Drawable(const Drawable &)=delete | Drawable | |
| filter | flimSound | private |
| flimSound(SoundCallID id, bool is3DSound=false, bool occ=false) | flimSound | |
| flimSound()=delete | flimSound | |
| flimSound(const flimSound &)=default | flimSound | |
| GameObject() | GameObject | |
| GameObject(const GameObject &)=default | GameObject | |
| getBSphere() const | Collidable | inline |
| getColliding() const | Collidable | inline |
| GetCollisionVolume() const | Collidable | |
| Alarmable::GetDeletionIter(int alarmNumber) | Alarmable | |
| Collidable::GetDeletionIter() | Collidable | |
| Drawable::GetDeletionIterator() | Drawable | |
| Inputable::GetDeletionIterator() | Inputable | |
| getDistanceCurve(DistanceCurve &out) | flimSound | |
| getFilter(flimFilter &out) const | flimSound | |
| GetLoop(bool &) | flimSound | |
| getOrientation(Vect &out) const | flimSound | |
| GetPan(float &) | flimSound | |
| GetPitch(float &) | flimSound | |
| getPosition(Vect &out) const | flimSound | |
| GetPriority(int &) | flimSound | |
| getReverb(flimReverb &out) const | flimSound | |
| GetTimeSinceStarted(int &) | flimSound | |
| GetVolume(float &) | flimSound | |
| Inputable() | Inputable | |
| Inputable(const Inputable &)=delete | Inputable | |
| is3D | flimSound | private |
| IsPlaying(bool &) | flimSound | |
| IsRegistered(AlarmableManager::ALARM_ID id) | Alarmable | |
| KeyPressed(AZUL_KEY key) | Inputable | inlinevirtual |
| KeyReleased(AZUL_KEY key) | Inputable | inlinevirtual |
| Loop(bool toLoop, int triggerTime=0) | flimSound | |
| occlusionEnabled | flimSound | private |
| occlusionSphere | flimSound | private |
| operator=(const flimSound &)=default | flimSound | |
| GameObject::operator=(const GameObject &)=default | GameObject | |
| GameObject::Updatable::operator=(const Updatable &)=delete | Updatable | |
| GameObject::Drawable::operator=(const Drawable &)=delete | Drawable | |
| GameObject::Inputable::operator=(const Inputable &)=delete | Inputable | |
| GameObject::Alarmable::operator=(const Alarmable &) | Alarmable | |
| Collidable::operator=(const Collidable &)=delete | Collidable | |
| orientation | flimSound | private |
| Pan(float p, int triggerTime=0) | flimSound | |
| Pan(float from, float to, float time, int triggerTime=0) | flimSound | |
| Pause(int t=0) | flimSound | |
| Pitch(float p, int triggerTime=0) | flimSound | |
| Pitch(float from, float to, float time, int triggerTime=0) | flimSound | |
| Play(bool toLoop=false, int t=0, int _priority=0) | flimSound | |
| position | flimSound | private |
| reverb | flimSound | private |
| SetColliderModel(Model *mod, VolumeType vol) | Collidable | |
| setColliding(bool coll) | Collidable | inline |
| Alarmable::SetDeletionIter(int alarmNumber, std::multimap< float, AlarmableManager::AlarmEvent >::const_iterator iter) | Alarmable | |
| Collidable::SetDeletionIter(std::list< Collidable *>::iterator in) | Collidable | |
| Drawable::SetDeletionIterator(std::list< Drawable *>::iterator in) | Drawable | |
| Inputable::SetDeletionIterator(std::list< Inputable *>::iterator in) | Inputable | |
| setDistanceCurve(const DistanceCurve &distCurve) | flimSound | |
| setOrientation(const Vect &orient) | flimSound | |
| SetOrientation(const Vect &vect, float xU=0.0f, float yU=1.0f, float zU=0.0f) | flimSound | |
| setPosition(const Vect &orient) | flimSound | |
| SetRegistrationState(int alarmNumber, RegistrationState state) | Alarmable | |
| SetReverbDensity(float density) | flimSound | |
| SetReverbLevel(float level) | flimSound | |
| SetReverbPreDelay(float time) | flimSound | |
| SetReverbSize(float size) | flimSound | |
| SetReverbTime(float time) | flimSound | |
| snd | flimSound | private |
| sndID | flimSound | private |
| sourceType | flimSound | private |
| Stop(int t=0) | flimSound | |
| SubmitAlarmDeregistration(AlarmableManager::ALARM_ID id) | Alarmable | |
| SubmitAlarmRegistration(float t, AlarmableManager::ALARM_ID id) | Alarmable | |
| SubmitCollisionDeregistration(C *c) | Collidable | |
| SubmitCollisionRegistration(C *c) | Collidable | |
| SubmitDrawDeregistration() | Drawable | |
| SubmitDrawRegistration() | Drawable | |
| SubmitEntry() | GameObject | |
| SubmitExit() | GameObject | |
| SubmitInputDeregistration(AZUL_KEY key, input_type type) | Inputable | |
| SubmitInputRegistration(AZUL_KEY key, input_type type) | Inputable | |
| SubmitSoundEndedCallback(CallbackCommand *cmd) | flimSound | |
| SubmitUpdateDeregistration() | Updatable | |
| SubmitUpdateRegistration() | Updatable | |
| SubtractTime(float t, AlarmableManager::ALARM_ID id) | Alarmable | |
| TimeLeft(AlarmableManager::ALARM_ID id) | Alarmable | |
| Updatable() | Updatable | |
| Updatable(const Updatable &)=delete | Updatable | |
| Update() override | flimSound | virtual |
| UpdateCollisionData(Matrix &mat) | Collidable | |
| Volume(float p, int triggerTime=0) | flimSound | |
| Volume(float from, float to, float time, int triggerTime=0) | flimSound | |
| ~Alarmable() | Alarmable | virtual |
| ~Collidable() | Collidable | virtual |
| ~Drawable() | Drawable | virtual |
| ~flimSound() | flimSound | |
| ~GameObject() | GameObject | virtual |
| ~Inputable() | Inputable | virtual |
| ~Updatable() | Updatable | virtual |