AddTime(float t, AlarmableManager::ALARM_ID id) | Alarmable | |
Alarm0() | Alarmable | inlinevirtual |
Alarm1() | Alarmable | inlinevirtual |
Alarm2() | Alarmable | inlinevirtual |
Alarmable() | Alarmable | |
Alarmable(const Alarmable &) | Alarmable | |
ChangeTime(float t, AlarmableManager::ALARM_ID id) | Alarmable | |
Collidable() | Collidable | |
Collidable(const Collidable &)=delete | Collidable | |
Collision(GameObject *) | flimSound | |
Collision(Collidable *) override | flimSound | inlinevirtual |
CollisionEnter(Collidable *) | flimSound | virtual |
CollisionExit() | flimSound | virtual |
CollisionTerrain(const CollisionVolumeAABB &aabb) override | flimSound | virtual |
Updatable::deleteIter | Updatable | |
distanceCurve | flimSound | private |
Draw() | Drawable | inlinevirtual |
Draw2D() | Drawable | inlinevirtual |
Drawable() | Drawable | |
Drawable(const Drawable &)=delete | Drawable | |
filter | flimSound | private |
flimSound(SoundCallID id, bool is3DSound=false, bool occ=false) | flimSound | |
flimSound()=delete | flimSound | |
flimSound(const flimSound &)=default | flimSound | |
GameObject() | GameObject | |
GameObject(const GameObject &)=default | GameObject | |
getBSphere() const | Collidable | inline |
getColliding() const | Collidable | inline |
GetCollisionVolume() const | Collidable | |
Alarmable::GetDeletionIter(int alarmNumber) | Alarmable | |
Collidable::GetDeletionIter() | Collidable | |
Drawable::GetDeletionIterator() | Drawable | |
Inputable::GetDeletionIterator() | Inputable | |
getDistanceCurve(DistanceCurve &out) | flimSound | |
getFilter(flimFilter &out) const | flimSound | |
GetLoop(bool &) | flimSound | |
getOrientation(Vect &out) const | flimSound | |
GetPan(float &) | flimSound | |
GetPitch(float &) | flimSound | |
getPosition(Vect &out) const | flimSound | |
GetPriority(int &) | flimSound | |
getReverb(flimReverb &out) const | flimSound | |
GetTimeSinceStarted(int &) | flimSound | |
GetVolume(float &) | flimSound | |
Inputable() | Inputable | |
Inputable(const Inputable &)=delete | Inputable | |
is3D | flimSound | private |
IsPlaying(bool &) | flimSound | |
IsRegistered(AlarmableManager::ALARM_ID id) | Alarmable | |
KeyPressed(AZUL_KEY key) | Inputable | inlinevirtual |
KeyReleased(AZUL_KEY key) | Inputable | inlinevirtual |
Loop(bool toLoop, int triggerTime=0) | flimSound | |
occlusionEnabled | flimSound | private |
occlusionSphere | flimSound | private |
operator=(const flimSound &)=default | flimSound | |
GameObject::operator=(const GameObject &)=default | GameObject | |
GameObject::Updatable::operator=(const Updatable &)=delete | Updatable | |
GameObject::Drawable::operator=(const Drawable &)=delete | Drawable | |
GameObject::Inputable::operator=(const Inputable &)=delete | Inputable | |
GameObject::Alarmable::operator=(const Alarmable &) | Alarmable | |
Collidable::operator=(const Collidable &)=delete | Collidable | |
orientation | flimSound | private |
Pan(float p, int triggerTime=0) | flimSound | |
Pan(float from, float to, float time, int triggerTime=0) | flimSound | |
Pause(int t=0) | flimSound | |
Pitch(float p, int triggerTime=0) | flimSound | |
Pitch(float from, float to, float time, int triggerTime=0) | flimSound | |
Play(bool toLoop=false, int t=0, int _priority=0) | flimSound | |
position | flimSound | private |
reverb | flimSound | private |
SetColliderModel(Model *mod, VolumeType vol) | Collidable | |
setColliding(bool coll) | Collidable | inline |
Alarmable::SetDeletionIter(int alarmNumber, std::multimap< float, AlarmableManager::AlarmEvent >::const_iterator iter) | Alarmable | |
Collidable::SetDeletionIter(std::list< Collidable *>::iterator in) | Collidable | |
Drawable::SetDeletionIterator(std::list< Drawable *>::iterator in) | Drawable | |
Inputable::SetDeletionIterator(std::list< Inputable *>::iterator in) | Inputable | |
setDistanceCurve(const DistanceCurve &distCurve) | flimSound | |
setOrientation(const Vect &orient) | flimSound | |
SetOrientation(const Vect &vect, float xU=0.0f, float yU=1.0f, float zU=0.0f) | flimSound | |
setPosition(const Vect &orient) | flimSound | |
SetRegistrationState(int alarmNumber, RegistrationState state) | Alarmable | |
SetReverbDensity(float density) | flimSound | |
SetReverbLevel(float level) | flimSound | |
SetReverbPreDelay(float time) | flimSound | |
SetReverbSize(float size) | flimSound | |
SetReverbTime(float time) | flimSound | |
snd | flimSound | private |
sndID | flimSound | private |
sourceType | flimSound | private |
Stop(int t=0) | flimSound | |
SubmitAlarmDeregistration(AlarmableManager::ALARM_ID id) | Alarmable | |
SubmitAlarmRegistration(float t, AlarmableManager::ALARM_ID id) | Alarmable | |
SubmitCollisionDeregistration(C *c) | Collidable | |
SubmitCollisionRegistration(C *c) | Collidable | |
SubmitDrawDeregistration() | Drawable | |
SubmitDrawRegistration() | Drawable | |
SubmitEntry() | GameObject | |
SubmitExit() | GameObject | |
SubmitInputDeregistration(AZUL_KEY key, input_type type) | Inputable | |
SubmitInputRegistration(AZUL_KEY key, input_type type) | Inputable | |
SubmitSoundEndedCallback(CallbackCommand *cmd) | flimSound | |
SubmitUpdateDeregistration() | Updatable | |
SubmitUpdateRegistration() | Updatable | |
SubtractTime(float t, AlarmableManager::ALARM_ID id) | Alarmable | |
TimeLeft(AlarmableManager::ALARM_ID id) | Alarmable | |
Updatable() | Updatable | |
Updatable(const Updatable &)=delete | Updatable | |
Update() override | flimSound | virtual |
UpdateCollisionData(Matrix &mat) | Collidable | |
Volume(float p, int triggerTime=0) | flimSound | |
Volume(float from, float to, float time, int triggerTime=0) | flimSound | |
~Alarmable() | Alarmable | virtual |
~Collidable() | Collidable | virtual |
~Drawable() | Drawable | virtual |
~flimSound() | flimSound | |
~GameObject() | GameObject | virtual |
~Inputable() | Inputable | virtual |
~Updatable() | Updatable | virtual |