flimEngine
Tank Member List

This is the complete list of members for Tank, including all inherited members.

accelerationTankprivate
AddTime(float t, AlarmableManager::ALARM_ID id)Alarmable
Alarm0() overrideTankvirtual
Alarm1()Alarmableinlinevirtual
Alarm2()Alarmableinlinevirtual
Alarmable()Alarmable
Alarmable(const Alarmable &)Alarmable
backLeftTankprivate
backRightTankprivate
CamBackTankprivate
CamDirTankprivate
CamPosTankprivate
CamRotTankprivate
CamRotSpeedTankprivate
CamTranSpeedTankprivate
CamUpTankprivate
canShootTankprivate
ChangeTime(float t, AlarmableManager::ALARM_ID id)Alarmable
Collidable()Collidable
Collidable(const Collidable &)=deleteCollidable
Collision(Enemy *)Tankvirtual
Collision(Bullet *)Tankvirtual
GameObject::Collision(Collidable *)Collidableinlinevirtual
CollisionEnter(Collidable *)Collidableinlinevirtual
CollisionExit()Collidableinlinevirtual
CollisionTerrain(const CollisionVolumeAABB &)Tankvirtual
decelerationTankprivate
Updatable::deleteIterUpdatable
Draw() overrideTankvirtual
Draw2D() overrideTankvirtual
Drawable()Drawable
Drawable(const Drawable &)=deleteDrawable
engineSndTankprivate
FiredBy()Tankinline
firedByTankprivate
firePosTankprivate
frontLeftTankprivate
frontRightTankprivate
GameObject()GameObject
GameObject(const GameObject &)=defaultGameObject
getBSphere() constCollidableinline
getColliding() constCollidableinline
GetCollisionVolume() constCollidable
Alarmable::GetDeletionIter(int alarmNumber)Alarmable
Collidable::GetDeletionIter()Collidable
Drawable::GetDeletionIterator()Drawable
Inputable::GetDeletionIterator()Inputable
healthTankprivate
healthBarTankprivate
Initialize(int x, int y, int z)Tank
Inputable()Inputable
Inputable(const Inputable &)=deleteInputable
IsRegistered(AlarmableManager::ALARM_ID id)Alarmable
KeyPressed(AZUL_KEY key) overrideTankvirtual
KeyReleased(AZUL_KEY key)Inputableinlinevirtual
maxMoveSpeedTankprivate
minimapTankprivate
moveSpeedTankprivate
operator=(const Tank &)Tank
GameObject::operator=(const GameObject &)=defaultGameObject
GameObject::Updatable::operator=(const Updatable &)=deleteUpdatable
GameObject::Drawable::operator=(const Drawable &)=deleteDrawable
GameObject::Inputable::operator=(const Inputable &)=deleteInputable
GameObject::Alarmable::operator=(const Alarmable &)Alarmable
Collidable::operator=(const Collidable &)=deleteCollidable
orientPosTankprivate
originalPosTankprivate
posTankprivate
prevPosTankprivate
rotTankprivate
rotQuatTankprivate
rotSpeedTankprivate
rotTurretTankprivate
scaleTankprivate
SceneEntry() overrideTankvirtual
SceneExit() overrideTankvirtual
SetColliderModel(Model *mod, VolumeType vol)Collidable
setColliding(bool coll)Collidableinline
Alarmable::SetDeletionIter(int alarmNumber, std::multimap< float, AlarmableManager::AlarmEvent >::const_iterator iter)Alarmable
Collidable::SetDeletionIter(std::list< Collidable *>::iterator in)Collidable
Drawable::SetDeletionIterator(std::list< Drawable *>::iterator in)Drawable
Inputable::SetDeletionIterator(std::list< Inputable *>::iterator in)Inputable
SetMap(Minimap *map)Tank
SetRegistrationState(int alarmNumber, RegistrationState state)Alarmable
shootSndTankprivate
SubmitAlarmDeregistration(AlarmableManager::ALARM_ID id)Alarmable
SubmitAlarmRegistration(float t, AlarmableManager::ALARM_ID id)Alarmable
SubmitCollisionDeregistration(C *c)Collidable
SubmitCollisionRegistration(C *c)Collidable
SubmitDrawDeregistration()Drawable
SubmitDrawRegistration()Drawable
SubmitEntry()GameObject
SubmitExit()GameObject
SubmitInputDeregistration(AZUL_KEY key, input_type type)Inputable
SubmitInputRegistration(AZUL_KEY key, input_type type)Inputable
SubmitUpdateDeregistration()Updatable
SubmitUpdateRegistration()Updatable
SubtractTime(float t, AlarmableManager::ALARM_ID id)Alarmable
Tank()Tank
Tank(const Tank &)Tank
tankGObjTankprivate
testPtTankprivate
thirdPersonTankprivate
TimeLeft(AlarmableManager::ALARM_ID id)Alarmable
turretForwardTankprivate
turretGObjTankprivate
Updatable()Updatable
Updatable(const Updatable &)=deleteUpdatable
Update() overrideTankvirtual
UpdateCollisionData(Matrix &mat)Collidable
~Alarmable()Alarmablevirtual
~Collidable()Collidablevirtual
~Drawable()Drawablevirtual
~GameObject()GameObjectvirtual
~Inputable()Inputablevirtual
~Tank()Tank
~Updatable()Updatablevirtual