flimEngine
Sentry Member List

This is the complete list of members for Sentry, including all inherited members.

accelerationSentryprivate
AddTime(float t, AlarmableManager::ALARM_ID id)Alarmable
Alarm0() overrideSentryprivatevirtual
Alarm1() overrideSentryprivatevirtual
Alarm2() overrideSentryprivatevirtual
Alarmable()Alarmable
Alarmable(const Alarmable &)Alarmable
bulletSndSentryprivate
ChangeTime(float t, AlarmableManager::ALARM_ID id)Alarmable
Collidable()Collidable
Collidable(const Collidable &)=deleteCollidable
Collision(Tank *)Sentryvirtual
Collision(Collidable *) overrideSentryinlinevirtual
Collision(Bullet *)Sentryvirtual
CollisionEnter(Collidable *)Collidableinlinevirtual
CollisionExit()Collidableinlinevirtual
CollisionTerrain(const CollisionVolumeAABB &)Collidableinlinevirtual
decelerationSentryprivate
Updatable::deleteIterUpdatable
Draw() overrideSentryvirtual
Draw2D()Drawableinlinevirtual
Drawable()Drawable
Drawable(const Drawable &)=deleteDrawable
engineSndSentryprivate
FiredBy()Sentryinline
firedBySentryprivate
fireDistanceSentryprivate
firePosSentryprivate
FrameTimeSentryprivate
GameObject()GameObject
GameObject(const GameObject &)=defaultGameObject
getBSphere() constCollidableinline
getColliding() constCollidableinline
GetCollisionVolume() constCollidable
Alarmable::GetDeletionIter(int alarmNumber)Alarmable
Collidable::GetDeletionIter()Collidable
Drawable::GetDeletionIterator()Drawable
Inputable::GetDeletionIterator()Inputable
Initialize(float x, float y, float z)Sentry
Initialize(float x, float y, float z, Tank *p)Sentry
Inputable()Inputable
Inputable(const Inputable &)=deleteInputable
IsRegistered(AlarmableManager::ALARM_ID id)Alarmable
KeyPressed(AZUL_KEY key)Inputableinlinevirtual
KeyReleased(AZUL_KEY key)Inputableinlinevirtual
maxMoveSpeedSentryprivate
minimapSentryprivate
operator=(const Sentry &)Sentryinline
GameObject::operator=(const GameObject &)=defaultGameObject
GameObject::Updatable::operator=(const Updatable &)=deleteUpdatable
GameObject::Drawable::operator=(const Drawable &)=deleteDrawable
GameObject::Inputable::operator=(const Inputable &)=deleteInputable
GameObject::Alarmable::operator=(const Alarmable &)Alarmable
Collidable::operator=(const Collidable &)=deleteCollidable
pGObj_SpaceSentryLightSentryprivate
playerSentryprivate
prevPosSentryprivate
rotSpeedSentryprivate
rotTurretSentryprivate
SceneEntry() overrideSentryvirtual
SceneExit() overrideSentryvirtual
Sentry()Sentry
Sentry(const Sentry &)Sentryinline
SetColliderModel(Model *mod, VolumeType vol)Collidable
setColliding(bool coll)Collidableinline
Alarmable::SetDeletionIter(int alarmNumber, std::multimap< float, AlarmableManager::AlarmEvent >::const_iterator iter)Alarmable
Collidable::SetDeletionIter(std::list< Collidable *>::iterator in)Collidable
Drawable::SetDeletionIterator(std::list< Drawable *>::iterator in)Drawable
Inputable::SetDeletionIterator(std::list< Inputable *>::iterator in)Inputable
SetMap(Minimap *map)Sentry
SetRegistrationState(int alarmNumber, RegistrationState state)Alarmable
ShipPosSentryprivate
ShipRotSentryprivate
ShipRotAngSentryprivate
ShipScaleSentryprivate
ShipTransSpeedSentryprivate
SubmitAlarmDeregistration(AlarmableManager::ALARM_ID id)Alarmable
SubmitAlarmRegistration(float t, AlarmableManager::ALARM_ID id)Alarmable
SubmitCollisionDeregistration(C *c)Collidable
SubmitCollisionRegistration(C *c)Collidable
SubmitDrawDeregistration()Drawable
SubmitDrawRegistration()Drawable
SubmitEntry()GameObject
SubmitExit()GameObject
SubmitInputDeregistration(AZUL_KEY key, input_type type)Inputable
SubmitInputRegistration(AZUL_KEY key, input_type type)Inputable
SubmitUpdateDeregistration()Updatable
SubmitUpdateRegistration()Updatable
SubtractTime(float t, AlarmableManager::ALARM_ID id)Alarmable
TimeLeft(AlarmableManager::ALARM_ID id)Alarmable
TotalTimeSentryprivate
turretGObjSentryprivate
turretPosSentryprivate
Updatable()Updatable
Updatable(const Updatable &)=deleteUpdatable
Update() overrideSentryvirtual
UpdateCollisionData(Matrix &mat)Collidable
~Alarmable()Alarmablevirtual
~Collidable()Collidablevirtual
~Drawable()Drawablevirtual
~GameObject()GameObjectvirtual
~Inputable()Inputablevirtual
~Sentry()Sentryvirtual
~Updatable()Updatablevirtual