flimEngine
Cottage Member List

This is the complete list of members for Cottage, including all inherited members.

AddTime(float t, AlarmableManager::ALARM_ID id)Alarmable
Alarm0() overrideCottageprivatevirtual
Alarm1() overrideCottageprivatevirtual
Alarm2() overrideCottageprivatevirtual
Alarmable()Alarmable
Alarmable(const Alarmable &)Alarmable
ChangeTime(float t, AlarmableManager::ALARM_ID id)Alarmable
Collidable()Collidable
Collidable(const Collidable &)=deleteCollidable
collidedCottageprivate
Collision(Frigate *)Cottageinlinevirtual
Collision(flimSound *)Cottagevirtual
GameObject::Collision(Collidable *)Collidableinlinevirtual
CollisionEnter(Collidable *)Collidableinlinevirtual
CollisionExit()Collidableinlinevirtual
CollisionTerrain(const CollisionVolumeAABB &)Collidableinlinevirtual
Cottage()Cottage
Cottage(const Cottage &)=defaultCottage
Updatable::deleteIterUpdatable
Draw() overrideCottagevirtual
Draw2D()Drawableinlinevirtual
Drawable()Drawable
Drawable(const Drawable &)=deleteDrawable
FrameTimeCottageprivate
GameObject()GameObject
GameObject(const GameObject &)=defaultGameObject
getBSphere() constCollidableinline
getColliding() constCollidableinline
GetCollisionVolume() constCollidable
Alarmable::GetDeletionIter(int alarmNumber)Alarmable
Collidable::GetDeletionIter()Collidable
Drawable::GetDeletionIterator()Drawable
Inputable::GetDeletionIterator()Inputable
Initialize(int x, int y, int z)Cottage
Initialize(int x, int y, int z, VolumeType volType)Cottage
Inputable()Inputable
Inputable(const Inputable &)=deleteInputable
IsRegistered(AlarmableManager::ALARM_ID id)Alarmable
KeyPressed(AZUL_KEY key) overrideCottageprivatevirtual
KeyReleased(AZUL_KEY key) overrideCottageprivatevirtual
operator=(const Cottage &)Cottageinline
GameObject::operator=(const GameObject &)=defaultGameObject
GameObject::Updatable::operator=(const Updatable &)=deleteUpdatable
GameObject::Drawable::operator=(const Drawable &)=deleteDrawable
GameObject::Inputable::operator=(const Inputable &)=deleteInputable
GameObject::Alarmable::operator=(const Alarmable &)Alarmable
Collidable::operator=(const Collidable &)=deleteCollidable
pGObj_SpaceCottageLightCottageprivate
PosCottageprivate
RotCottageprivate
ScaleCottageprivate
SceneEntry() overrideCottagevirtual
SceneExit() overrideCottagevirtual
SetColliderModel(Model *mod, VolumeType vol)Collidable
setColliding(bool coll)Collidableinline
Alarmable::SetDeletionIter(int alarmNumber, std::multimap< float, AlarmableManager::AlarmEvent >::const_iterator iter)Alarmable
Collidable::SetDeletionIter(std::list< Collidable *>::iterator in)Collidable
Drawable::SetDeletionIterator(std::list< Drawable *>::iterator in)Drawable
Inputable::SetDeletionIterator(std::list< Inputable *>::iterator in)Inputable
SetRegistrationState(int alarmNumber, RegistrationState state)Alarmable
ShipTransSpeedCottageprivate
SubmitAlarmDeregistration(AlarmableManager::ALARM_ID id)Alarmable
SubmitAlarmRegistration(float t, AlarmableManager::ALARM_ID id)Alarmable
SubmitCollisionDeregistration(C *c)Collidable
SubmitCollisionRegistration(C *c)Collidable
SubmitDrawDeregistration()Drawable
SubmitDrawRegistration()Drawable
SubmitEntry()GameObject
SubmitExit()GameObject
SubmitInputDeregistration(AZUL_KEY key, input_type type)Inputable
SubmitInputRegistration(AZUL_KEY key, input_type type)Inputable
SubmitUpdateDeregistration()Updatable
SubmitUpdateRegistration()Updatable
SubtractTime(float t, AlarmableManager::ALARM_ID id)Alarmable
TimeLeft(AlarmableManager::ALARM_ID id)Alarmable
TotalTimeCottageprivate
Updatable()Updatable
Updatable(const Updatable &)=deleteUpdatable
Update() overrideCottagevirtual
UpdateCollisionData(Matrix &mat)Collidable
~Alarmable()Alarmablevirtual
~Collidable()Collidablevirtual
~Cottage()Cottagevirtual
~Drawable()Drawablevirtual
~GameObject()GameObjectvirtual
~Inputable()Inputablevirtual
~Updatable()Updatablevirtual