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flimEngine
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Modules | |
| Basic Properties | |
| GameObjects have certain properties that can be registered for callbacks, such as input, alarms, and collisions. | |
| Input Events | |
| Registering for keys, demos for keycallbacks. | |
| Alarm Events | |
| Registering for alarms, setting up alarm callbacks. | |
| Collision Events | |
| Registering for collision, uing the callbacks. | |