flimEngine
GameObject
Collaboration diagram for GameObject:

Modules

 Basic Properties
 GameObjects have certain properties that can be registered for callbacks, such as input, alarms, and collisions.
 
 Input Events
 Registering for keys, demos for keycallbacks.
 
 Alarm Events
 Registering for alarms, setting up alarm callbacks.
 
 Collision Events
 Registering for collision, uing the callbacks.
 

Detailed Description