flimEngine
sndmathtools.h
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1 #pragma once
2 #ifndef SNDMATHTOOLS_H
3 #define SNDMATHTOOLS_H
4 
5 bool nearEqual(float a, float b);
6 
7 
8 // add different types of interpolation
9 
10 #endif
bool nearEqual(float a, float b)
Definition: sndmathtools.cpp:5