flimEngine
SoundEngine Member List

This is the complete list of members for SoundEngine, including all inherited members.

activeSoundCallsSoundEngineprivate
audioThreadSoundEngineprivate
Create()SoundEngineinlinestatic
CreateSoundCall(SoundCall *&in, SoundCallID id, bool _3D)SoundEngineinlinestatic
CreateSoundCall(SoundCall *&in, SoundCallID id, int priority)SoundEngineinlinestatic
FindSoundCall(SoundCall *&out, unsigned int handle)SoundEngineinlinestatic
GetA2GBuff()SoundEngineinlinestatic
GetG2ABuff()SoundEngineinlinestatic
instanceSoundEngineprivatestatic
Instance()SoundEngineinlineprivatestatic
LoadScript(std::string path, SoundCallID id, void(*cb)(void)=nullptr)SoundEngineinlinestatic
LoadSound(std::string path, SoundCallID id, void(*cb)(void)=nullptr)SoundEngineinlinestatic
operator=(const SoundEngine &)=deleteSoundEngine
pA2GBuffSoundEngineprivate
pG2ABuffSoundEngineprivate
privCreate()SoundEngineprivate
privCreateSoundCall(SoundCall *&in, SoundCallID id, int priority)SoundEngineprivate
privCreateSoundCall(SoundCall *&in, SoundCallID id, bool _3D)SoundEngineprivate
privFindSoundCall(SoundCall *&out, unsigned int handle)SoundEngineprivate
privGetA2GBuff()SoundEngineprivate
privGetG2ABuff()SoundEngineprivate
privLoadScript(std::string path, SoundCallID id, void(*cb)(void))SoundEngineprivate
privLoadScript(const char *path, SoundCallID id, void(*cb)(void))SoundEngineprivate
privLoadSound(std::string path, SoundCallID id, void(*cb)(void))SoundEngineprivate
privReturnSoundCall(SoundCall *in)SoundEngineprivate
privSendData(ThreadCommand val)SoundEngineprivate
privSendDataA2G(ThreadCommand val)SoundEngineprivate
privTerminate()SoundEngineprivate
privUpdate()SoundEngineprivate
ReturnSoundCall(SoundCall *in)SoundEngineinlinestatic
SendData(ThreadCommand val)SoundEngineinlinestatic
SendDataA2G(ThreadCommand val)SoundEngineinlinestatic
SoundEngine(const SoundEngine &)=deleteSoundEngine
SoundEngine()SoundEngineprivate
Terminate()SoundEngineinlinestatic
Update()SoundEngineinlinestatic
~SoundEngine()SoundEngineprivate