flimEngine
SoundCall Member List

This is the complete list of members for SoundCall, including all inherited members.

CallbackSoundEndedCommand classSoundCallfriend
currentTimeSoundCallprivate
GetHandleNo()SoundCall
GetLoop(bool &)SoundCall
GetPan(float &)SoundCall
GetPitch(float &)SoundCall
GetPriority(int &)SoundCall
GetPriorityIndex(int &)SoundCall
GetTimeSinceStarted(int &)SoundCall
GetVolume(float &)SoundCall
handleSoundCallprivate
idSoundCallprivate
is3DSoundCallprivate
isPlayingSoundCallprivate
IsPlaying(bool &)SoundCall
Loop(bool toLoop, int triggerTime=0)SoundCall
loopSoundCallprivate
MarkForPlayCommand classSoundCallfriend
MarkForStopCommand classSoundCallfriend
operator=(const SoundCall &)SoundCall
Pan(float p, int triggerTime=0)SoundCall
Pan(float from, float to, float time, int triggerTime=0)SoundCall
panSoundCallprivate
Pause(int t=0)SoundCall
pitchSoundCallprivate
Pitch(float p, int triggerTime=0)SoundCall
Pitch(float from, float to, float time, int triggerTime=0)SoundCall
Play(bool toLoop=false, int t=0, int _priority=0)SoundCall
PrintDuration(int time, const char *name)SoundCall
prioritySoundCallprivate
priorityIndexSoundCallprivate
setOrientation(const Vect &vect, float xU, float yU, float zU)SoundCall
setPosition(const Vect &)SoundCall
SetReverbDensity(float density)SoundCall
SetReverbLevel(float level)SoundCall
SetReverbPreDelay(float time)SoundCall
SetReverbSize(float size)SoundCall
SetReverbTime(float time)SoundCall
SoundCall()=deleteSoundCall
SoundCall(const SoundCall &)SoundCall
SoundCall(SoundCallID _id, bool _3D=false)SoundCall
SoundCall(SoundCallID _id, int _priority)SoundCall
SoundEnded()SoundCallprivate
soundEndedBrokerSoundCallprivate
SoundEngine classSoundCallfriend
Stop(int t=0)SoundCall
SubmitSoundEndedCallback(CallbackCommand *cmd)SoundCall
SuccessfullyPlay(int index)SoundCallprivate
SuccessfullyStop()SoundCallprivate
timeSoundCallprivate
Volume(float p, int triggerTime=0)SoundCall
Volume(float from, float to, float time, int triggerTime=0)SoundCall
volumeSoundCallprivate
~SoundCall()SoundCall