flimEngine
SceneManager Member List

This is the complete list of members for SceneManager, including all inherited members.

ChangeScene(Scene *in)SceneManagerinlinestatic
currentCommandSceneManagerprivate
currentSceneSceneManagerprivate
Deregister(Updatable *in)SceneManagerinlinestatic
Deregister(GameObject *in)SceneManagerinlinestatic
Deregister(Drawable *in)SceneManagerinlinestatic
Deregister(Inputable *in, AZUL_KEY key, input_type type)SceneManagerinlinestatic
Deregister(Alarmable *in, AlarmableManager::ALARM_ID id)SceneManagerinlinestatic
Draw()SceneManagerinlinestatic
executionerSceneManagerprivate
Get2DCamera()SceneManagerinlinestatic
GetCurrentScene()SceneManagerinlinestatic
GetMainCamera()SceneManagerinlinestatic
getTerrain()SceneManagerinlinestatic
Initialize()SceneManagerinlinestatic
instanceSceneManagerprivatestatic
Instance()SceneManagerinlineprivatestatic
operator=(const SceneManager &)=deleteSceneManagerprivate
privChangeScene(Scene *in)SceneManagerprivate
privDeregister(Updatable *in)SceneManagerprivate
privDeregister(GameObject *in)SceneManagerprivate
privDeregister(Drawable *in)SceneManagerprivate
privDeregister(Inputable *in, AZUL_KEY key, input_type type)SceneManagerprivate
privDeregister(Alarmable *in, AlarmableManager::ALARM_ID id)SceneManagerprivate
privDraw()SceneManagerprivate
privGetCurrentScene(Scene *&out)SceneManagerprivate
privInitialize()SceneManagerprivate
privRegister(Updatable *in)SceneManagerprivate
privRegister(GameObject *in)SceneManagerprivate
privRegister(Drawable *in)SceneManagerprivate
privRegister(Inputable *in, AZUL_KEY key, input_type type)SceneManagerprivate
privRegister(float t, Alarmable *in, AlarmableManager::ALARM_ID id)SceneManagerprivate
privSceneChanged()SceneManagerprivate
privSetCurrentScene(Scene *in)SceneManagerprivate
privSetStartScene(Scene *in)SceneManagerprivate
privTerminate()SceneManagerprivate
privUpdate()SceneManagerprivate
Register(Updatable *in)SceneManagerinlinestatic
Register(GameObject *in)SceneManagerinlinestatic
Register(Drawable *in)SceneManagerinlinestatic
Register(Inputable *in, AZUL_KEY key, input_type type)SceneManagerinlinestatic
Register(float t, Alarmable *in, AlarmableManager::ALARM_ID id)SceneManagerinlinestatic
SceneChangeCommand classSceneManagerfriend
SceneChanged()SceneManagerinlineprivatestatic
SceneManager()=defaultSceneManagerprivate
SceneManager(const SceneManager &)=deleteSceneManagerprivate
SceneUpdateCommand classSceneManagerfriend
SetCurrentScene(Scene *in)SceneManagerinlinestatic
SetStartScene(Scene *in)SceneManagerinlinestatic
ShutDownCamera()SceneManagerinlinestatic
Terminate()SceneManagerinlinestatic
Update()SceneManagerinlinestatic
updateCommandSceneManagerprivate
~SceneManager()SceneManagerinlineprivate