flimEngine
|
This is the complete list of members for SceneManager, including all inherited members.
ChangeScene(Scene *in) | SceneManager | inlinestatic |
currentCommand | SceneManager | private |
currentScene | SceneManager | private |
Deregister(Updatable *in) | SceneManager | inlinestatic |
Deregister(GameObject *in) | SceneManager | inlinestatic |
Deregister(Drawable *in) | SceneManager | inlinestatic |
Deregister(Inputable *in, AZUL_KEY key, input_type type) | SceneManager | inlinestatic |
Deregister(Alarmable *in, AlarmableManager::ALARM_ID id) | SceneManager | inlinestatic |
Draw() | SceneManager | inlinestatic |
executioner | SceneManager | private |
Get2DCamera() | SceneManager | inlinestatic |
GetCurrentScene() | SceneManager | inlinestatic |
GetMainCamera() | SceneManager | inlinestatic |
getTerrain() | SceneManager | inlinestatic |
Initialize() | SceneManager | inlinestatic |
instance | SceneManager | privatestatic |
Instance() | SceneManager | inlineprivatestatic |
operator=(const SceneManager &)=delete | SceneManager | private |
privChangeScene(Scene *in) | SceneManager | private |
privDeregister(Updatable *in) | SceneManager | private |
privDeregister(GameObject *in) | SceneManager | private |
privDeregister(Drawable *in) | SceneManager | private |
privDeregister(Inputable *in, AZUL_KEY key, input_type type) | SceneManager | private |
privDeregister(Alarmable *in, AlarmableManager::ALARM_ID id) | SceneManager | private |
privDraw() | SceneManager | private |
privGetCurrentScene(Scene *&out) | SceneManager | private |
privInitialize() | SceneManager | private |
privRegister(Updatable *in) | SceneManager | private |
privRegister(GameObject *in) | SceneManager | private |
privRegister(Drawable *in) | SceneManager | private |
privRegister(Inputable *in, AZUL_KEY key, input_type type) | SceneManager | private |
privRegister(float t, Alarmable *in, AlarmableManager::ALARM_ID id) | SceneManager | private |
privSceneChanged() | SceneManager | private |
privSetCurrentScene(Scene *in) | SceneManager | private |
privSetStartScene(Scene *in) | SceneManager | private |
privTerminate() | SceneManager | private |
privUpdate() | SceneManager | private |
Register(Updatable *in) | SceneManager | inlinestatic |
Register(GameObject *in) | SceneManager | inlinestatic |
Register(Drawable *in) | SceneManager | inlinestatic |
Register(Inputable *in, AZUL_KEY key, input_type type) | SceneManager | inlinestatic |
Register(float t, Alarmable *in, AlarmableManager::ALARM_ID id) | SceneManager | inlinestatic |
SceneChangeCommand class | SceneManager | friend |
SceneChanged() | SceneManager | inlineprivatestatic |
SceneManager()=default | SceneManager | private |
SceneManager(const SceneManager &)=delete | SceneManager | private |
SceneUpdateCommand class | SceneManager | friend |
SetCurrentScene(Scene *in) | SceneManager | inlinestatic |
SetStartScene(Scene *in) | SceneManager | inlinestatic |
ShutDownCamera() | SceneManager | inlinestatic |
Terminate() | SceneManager | inlinestatic |
Update() | SceneManager | inlinestatic |
updateCommand | SceneManager | private |
~SceneManager() | SceneManager | inlineprivate |