flimEngine
FlimMath Member List

This is the complete list of members for FlimMath, including all inherited members.

ClampFloat(float clamp, float a, float b)FlimMathstatic
ClampPoint(Vect &point, const Vect &min, const Vect &max)FlimMathstatic
DifferentEnough(const Vect &v1, const Vect &v2, float epsilon)FlimMathstatic
getMax(Vect *, int)FlimMathstatic
getMax(Vect *, int, Matrix &)FlimMathstatic
getMaxComponent(Vect &vector, float &x, float &y, float &z)FlimMathstatic
getMaxComponent(Vect &globalMax, Vect &localMax)FlimMathstatic
getMin(Vect *, int)FlimMathstatic
getMin(Vect *, int, Matrix &)FlimMathstatic
getMinComponent(Vect &vector, float &x, float &y, float &z)FlimMathstatic
getMinComponent(Vect &globalMin, Vect &localMin)FlimMathstatic
Intersect(const CollisionVolumeBSphere &A, const CollisionVolumeBSphere &B)FlimMathstatic
Intersect(const CollisionVolumeBSphere &A, const Vect &P)FlimMathstatic
Intersect(const CollisionVolumeBSphere &A, const CollisionVolumeAABB &B)FlimMathstatic
Intersect(const CollisionVolumeBSphere &A, const CollisionVolumeOBB &B)FlimMathstatic
Intersect(const CollisionVolumeAABB &A, const CollisionVolumeOBB &B)FlimMathstatic
Intersect(const CollisionVolumeOBB &A, const CollisionVolumeOBB &B)FlimMathstatic
Intersect(const CollisionVolumeAABB &A, const CollisionVolumeAABB &B)FlimMathstatic
Intersect(const CollisionVolumeOcclusionLine &A, const CollisionVolumeBSphere &B)FlimMathstatic
Intersect(const CollisionVolumeOcclusionLine &A, const CollisionVolumeOBB &B)FlimMathstatic
Intersect(const CollisionVolumeOcclusionLine &A, const CollisionVolumeAABB &B)FlimMathstatic
Intersect(const CollisionVolumeOcclusionLine &A, const CollisionVolumeOcclusionLine &B)FlimMathstatic
Intersect(Collidable *A, Collidable *B)FlimMathstatic
Intersect(const CollisionVolume &A, const CollisionVolumeAABB &B)FlimMathstatic
MaxOBBProjectionLength(const Vect &v, const CollisionVolumeOBB &obb)FlimMathstatic
MaxOBBProjectionLength(const Vect &v, const CollisionVolumeAABB &obb)FlimMathstatic
OBBOverlap(const Vect &v, const CollisionVolumeOBB &M, const CollisionVolumeOBB &N)FlimMathstatic
OBBOverlap(const Vect &v, const CollisionVolumeAABB &M, const CollisionVolumeOBB &N)FlimMathstatic
Overlap(float aMin, float aMax, float bMin, float bMax)FlimMathstatic